pokerogue/test/moves/safeguard.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

159 lines
5.1 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { PostDefendContactApplyStatusEffectAbAttr } from "#app/data/abilities/ability";
import { allAbilities } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { StatusEffect } from "#app/enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Safeguard", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.DRATINI)
.enemyMoveset([MoveId.SAFEGUARD])
.enemyAbility(AbilityId.BALL_FETCH)
.enemyLevel(5)
.starterSpecies(SpeciesId.DRATINI)
.moveset([MoveId.NUZZLE, MoveId.SPORE, MoveId.YAWN, MoveId.SPLASH])
.ability(AbilityId.UNNERVE); // Stop wild Pokemon from potentially eating Lum Berry
});
it("protects from damaging moves with additional effects", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.NUZZLE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(enemy.status).toBeUndefined();
});
it("protects from status moves", async () => {
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.SPORE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(enemyPokemon.status).toBeUndefined();
});
it("protects from confusion", async () => {
game.override.moveset([MoveId.CONFUSE_RAY]);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.CONFUSE_RAY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(enemyPokemon.summonData.tags).toEqual([]);
});
it("protects ally from status", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle();
game.move.select(MoveId.SPORE, 0, BattlerIndex.ENEMY_2);
game.move.select(MoveId.NUZZLE, 1, BattlerIndex.ENEMY_2);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("BerryPhase");
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon[0].status).toBeUndefined();
expect(enemyPokemon[1].status).toBeUndefined();
});
it("protects from Yawn", async () => {
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.YAWN);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(enemyPokemon.summonData.tags).toEqual([]);
});
it("doesn't protect from already existing Yawn", async () => {
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.YAWN);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP);
});
it("doesn't protect from self-inflicted via Rest or Flame Orb", async () => {
game.override.enemyHeldItems([{ name: "FLAME_ORB" }]);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.SPLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
enemyPokemon.damageAndUpdate(1);
expect(enemyPokemon.status?.effect).toEqual(StatusEffect.BURN);
game.override.enemyMoveset([MoveId.REST]);
// Force the moveset to update mid-battle
// TODO: Remove after enemy AI rework is in
enemyPokemon.getMoveset();
game.move.select(MoveId.SPLASH);
enemyPokemon.damageAndUpdate(1);
await game.toNextTurn();
expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP);
});
it("protects from ability-inflicted status", async () => {
game.override.ability(AbilityId.STATIC);
vi.spyOn(
allAbilities[AbilityId.STATIC].getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0],
"chance",
"get",
).mockReturnValue(100);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.SPLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
game.override.enemyMoveset([MoveId.TACKLE]);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(enemyPokemon.status).toBeUndefined();
});
});