mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-10-14 09:07:14 +02:00
* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
71 lines
2.3 KiB
TypeScript
71 lines
2.3 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
|
|
import { allMoves } from "#app/data/data-lists";
|
|
import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
|
import { AbilityId } from "#enums/ability-id";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
|
|
describe("Moves - Round", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.moveset([MoveId.SPLASH, MoveId.ROUND])
|
|
.ability(AbilityId.BALL_FETCH)
|
|
.battleStyle("double")
|
|
.disableCrits()
|
|
.enemySpecies(SpeciesId.MAGIKARP)
|
|
.enemyAbility(AbilityId.BALL_FETCH)
|
|
.enemyMoveset([MoveId.SPLASH, MoveId.ROUND])
|
|
.startingLevel(100)
|
|
.enemyLevel(100);
|
|
});
|
|
|
|
it("should cue other instances of Round together in Speed order", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
|
|
|
|
const round = allMoves[MoveId.ROUND];
|
|
const spy = vi.spyOn(round, "calculateBattlePower");
|
|
|
|
game.move.select(MoveId.ROUND, 0, BattlerIndex.ENEMY);
|
|
game.move.select(MoveId.ROUND, 1, BattlerIndex.ENEMY_2);
|
|
|
|
await game.move.selectEnemyMove(MoveId.ROUND, BattlerIndex.PLAYER);
|
|
await game.move.selectEnemyMove(MoveId.SPLASH);
|
|
|
|
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY]);
|
|
|
|
const actualTurnOrder: BattlerIndex[] = [];
|
|
|
|
for (let i = 0; i < 4; i++) {
|
|
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
|
actualTurnOrder.push((game.scene.getCurrentPhase() as MoveEffectPhase).getUserPokemon()!.getBattlerIndex());
|
|
await game.phaseInterceptor.to("MoveEndPhase");
|
|
}
|
|
|
|
expect(actualTurnOrder).toEqual([
|
|
BattlerIndex.PLAYER,
|
|
BattlerIndex.PLAYER_2,
|
|
BattlerIndex.ENEMY,
|
|
BattlerIndex.ENEMY_2,
|
|
]);
|
|
const powerResults = spy.mock.results.map(result => result.value);
|
|
expect(powerResults).toEqual([60, 120, 120]);
|
|
});
|
|
});
|