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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
105 lines
3.3 KiB
TypeScript
105 lines
3.3 KiB
TypeScript
import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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import GameManager from "#test/testUtils/gameManager";
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import { SpeciesId } from "#enums/species-id";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { Stat } from "#enums/stat";
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import { BattlerIndex } from "#app/battle";
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import { MoveResult } from "#app/field/pokemon";
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describe("Moves - Quick Guard", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("double");
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game.override.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.FOLLOW_ME]);
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game.override.enemySpecies(SpeciesId.SNORLAX);
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game.override.enemyMoveset([MoveId.QUICK_ATTACK]);
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game.override.enemyAbility(AbilityId.INSOMNIA);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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});
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test("should protect the user and allies from priority moves", async () => {
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(MoveId.QUICK_GUARD);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase", false);
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playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
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});
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test("should protect the user and allies from Prankster-boosted moves", async () => {
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game.override.enemyAbility(AbilityId.PRANKSTER);
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game.override.enemyMoveset([MoveId.GROWL]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(MoveId.QUICK_GUARD);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase", false);
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playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
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});
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test("should stop subsequent hits of a multi-hit priority move", async () => {
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game.override.enemyMoveset([MoveId.WATER_SHURIKEN]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.QUICK_GUARD);
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game.move.select(MoveId.FOLLOW_ME, 1);
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await game.phaseInterceptor.to("BerryPhase", false);
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playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
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enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
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});
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test("should fail if the user is the last to move in the turn", async () => {
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game.override.battleStyle("single");
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game.override.enemyMoveset([MoveId.QUICK_GUARD]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.QUICK_GUARD);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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});
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