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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
71 lines
2.3 KiB
TypeScript
71 lines
2.3 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Status } from "#app/data/status-effect";
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import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Moves - Purify", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override.starterSpecies(SpeciesId.PYUKUMUKU);
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game.override.startingLevel(10);
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game.override.moveset([MoveId.PURIFY, MoveId.SIZZLY_SLIDE]);
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game.override.enemySpecies(SpeciesId.MAGIKARP);
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game.override.enemyLevel(10);
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game.override.enemyMoveset([MoveId.SPLASH, MoveId.NONE, MoveId.NONE, MoveId.NONE]);
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});
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test("Purify heals opponent status effect and restores user hp", async () => {
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await game.classicMode.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.hp = playerPokemon.getMaxHp() - 1;
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enemyPokemon.status = new Status(StatusEffect.BURN);
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game.move.select(MoveId.PURIFY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(enemyPokemon.status).toBeNull();
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expect(playerPokemon.isFullHp()).toBe(true);
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});
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test("Purify does not heal if opponent doesnt have any status effect", async () => {
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await game.classicMode.startBattle();
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const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.hp = playerPokemon.getMaxHp() - 1;
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const playerInitialHp = playerPokemon.hp;
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game.move.select(MoveId.PURIFY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(playerPokemon.hp).toBe(playerInitialHp);
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});
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});
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