pokerogue/test/moves/purify.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

71 lines
2.3 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Status } from "#app/data/status-effect";
import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Purify", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.starterSpecies(SpeciesId.PYUKUMUKU);
game.override.startingLevel(10);
game.override.moveset([MoveId.PURIFY, MoveId.SIZZLY_SLIDE]);
game.override.enemySpecies(SpeciesId.MAGIKARP);
game.override.enemyLevel(10);
game.override.enemyMoveset([MoveId.SPLASH, MoveId.NONE, MoveId.NONE, MoveId.NONE]);
});
test("Purify heals opponent status effect and restores user hp", async () => {
await game.classicMode.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.hp = playerPokemon.getMaxHp() - 1;
enemyPokemon.status = new Status(StatusEffect.BURN);
game.move.select(MoveId.PURIFY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEndPhase);
expect(enemyPokemon.status).toBeNull();
expect(playerPokemon.isFullHp()).toBe(true);
});
test("Purify does not heal if opponent doesnt have any status effect", async () => {
await game.classicMode.startBattle();
const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.hp = playerPokemon.getMaxHp() - 1;
const playerInitialHp = playerPokemon.hp;
game.move.select(MoveId.PURIFY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEndPhase);
expect(playerPokemon.hp).toBe(playerInitialHp);
});
});