pokerogue/test/moves/plasma_fists.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

94 lines
3.3 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { PokemonType } from "#enums/pokemon-type";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Plasma Fists", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.PLASMA_FISTS, MoveId.TACKLE])
.battleStyle("double")
.startingLevel(100)
.enemySpecies(SpeciesId.DUSCLOPS)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.TACKLE)
.enemyLevel(100);
});
it("should convert all subsequent Normal-type attacks to Electric-type", async () => {
await game.classicMode.startBattle([SpeciesId.DUSCLOPS, SpeciesId.BLASTOISE]);
const field = game.scene.getField(true);
field.forEach(p => vi.spyOn(p, "getMoveType"));
game.move.select(MoveId.PLASMA_FISTS, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY_2);
await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("BerryPhase", false);
field.forEach(p => {
expect(p.getMoveType).toHaveLastReturnedWith(PokemonType.ELECTRIC);
expect(p.hp).toBeLessThan(p.getMaxHp());
});
});
it("should not affect Normal-type attacks boosted by Pixilate", async () => {
game.override.battleStyle("single").enemyAbility(AbilityId.PIXILATE);
await game.classicMode.startBattle([SpeciesId.ONIX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyPokemon, "getMoveType");
game.move.select(MoveId.PLASMA_FISTS);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(PokemonType.FAIRY);
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
});
it("should affect moves that become Normal type due to Normalize", async () => {
game.override.battleStyle("single").enemyAbility(AbilityId.NORMALIZE).enemyMoveset(MoveId.WATER_GUN);
await game.classicMode.startBattle([SpeciesId.DUSCLOPS]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyPokemon, "getMoveType");
game.move.select(MoveId.PLASMA_FISTS);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(PokemonType.ELECTRIC);
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
});
});