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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
94 lines
3.3 KiB
TypeScript
94 lines
3.3 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { PokemonType } from "#enums/pokemon-type";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Moves - Plasma Fists", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.PLASMA_FISTS, MoveId.TACKLE])
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.battleStyle("double")
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.startingLevel(100)
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.enemySpecies(SpeciesId.DUSCLOPS)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.TACKLE)
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.enemyLevel(100);
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});
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it("should convert all subsequent Normal-type attacks to Electric-type", async () => {
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await game.classicMode.startBattle([SpeciesId.DUSCLOPS, SpeciesId.BLASTOISE]);
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const field = game.scene.getField(true);
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field.forEach(p => vi.spyOn(p, "getMoveType"));
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game.move.select(MoveId.PLASMA_FISTS, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY_2);
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await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
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await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("BerryPhase", false);
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field.forEach(p => {
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expect(p.getMoveType).toHaveLastReturnedWith(PokemonType.ELECTRIC);
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expect(p.hp).toBeLessThan(p.getMaxHp());
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});
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});
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it("should not affect Normal-type attacks boosted by Pixilate", async () => {
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game.override.battleStyle("single").enemyAbility(AbilityId.PIXILATE);
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await game.classicMode.startBattle([SpeciesId.ONIX]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyPokemon, "getMoveType");
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game.move.select(MoveId.PLASMA_FISTS);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(PokemonType.FAIRY);
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expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
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});
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it("should affect moves that become Normal type due to Normalize", async () => {
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game.override.battleStyle("single").enemyAbility(AbilityId.NORMALIZE).enemyMoveset(MoveId.WATER_GUN);
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await game.classicMode.startBattle([SpeciesId.DUSCLOPS]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyPokemon, "getMoveType");
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game.move.select(MoveId.PLASMA_FISTS);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(PokemonType.ELECTRIC);
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expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
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});
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});
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