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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
116 lines
4.0 KiB
TypeScript
116 lines
4.0 KiB
TypeScript
import { RechargingTag, SemiInvulnerableTag } from "#app/data/battler-tags";
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import { RandomMoveAttr } from "#app/data/moves/move";
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import { allMoves } from "#app/data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { Stat } from "#app/enums/stat";
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import { CommandPhase } from "#app/phases/command-phase";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Moves - Metronome", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let randomMoveAttr: RandomMoveAttr;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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randomMoveAttr = allMoves[MoveId.METRONOME].getAttrs(RandomMoveAttr)[0];
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.METRONOME, MoveId.SPLASH])
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.battleStyle("single")
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.startingLevel(100)
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.starterSpecies(SpeciesId.REGIELEKI)
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.enemyLevel(100)
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.enemySpecies(SpeciesId.SHUCKLE)
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.enemyMoveset(MoveId.SPLASH)
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.enemyAbility(AbilityId.BALL_FETCH);
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});
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it("should have one semi-invulnerable turn and deal damage on the second turn when a semi-invulnerable move is called", async () => {
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await game.classicMode.startBattle();
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.DIVE);
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game.move.select(MoveId.METRONOME);
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await game.toNextTurn();
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expect(player.getTag(SemiInvulnerableTag)).toBeTruthy();
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await game.toNextTurn();
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expect(player.getTag(SemiInvulnerableTag)).toBeFalsy();
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expect(enemy.isFullHp()).toBeFalsy();
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});
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it("should apply secondary effects of a move", async () => {
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await game.classicMode.startBattle();
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const player = game.scene.getPlayerPokemon()!;
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.WOOD_HAMMER);
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game.move.select(MoveId.METRONOME);
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await game.toNextTurn();
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expect(player.isFullHp()).toBeFalsy();
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});
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it("should recharge after using recharge move", async () => {
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await game.classicMode.startBattle();
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const player = game.scene.getPlayerPokemon()!;
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.HYPER_BEAM);
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vi.spyOn(allMoves[MoveId.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
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game.move.select(MoveId.METRONOME);
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await game.toNextTurn();
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expect(player.getTag(RechargingTag)).toBeTruthy();
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});
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it("should only target ally for Aromatic Mist", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.RATTATA]);
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const [leftPlayer, rightPlayer] = game.scene.getPlayerField();
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const [leftOpp, rightOpp] = game.scene.getEnemyField();
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.AROMATIC_MIST);
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game.move.select(MoveId.METRONOME, 0);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(MoveId.SPLASH, 1);
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await game.toNextTurn();
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expect(rightPlayer.getStatStage(Stat.SPDEF)).toBe(1);
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expect(leftPlayer.getStatStage(Stat.SPDEF)).toBe(0);
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expect(leftOpp.getStatStage(Stat.SPDEF)).toBe(0);
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expect(rightOpp.getStatStage(Stat.SPDEF)).toBe(0);
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});
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it("should cause opponent to flee, and not crash for Roar", async () => {
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await game.classicMode.startBattle();
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.ROAR);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.METRONOME);
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await game.phaseInterceptor.to("BerryPhase");
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const isVisible = enemyPokemon.visible;
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const hasFled = enemyPokemon.switchOutStatus;
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expect(!isVisible && hasFled).toBe(true);
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await game.phaseInterceptor.to("CommandPhase");
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});
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});
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