pokerogue/test/moves/metal_burst.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

81 lines
2.8 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { MoveResult } from "#app/field/pokemon";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Metal Burst", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.METAL_BURST, MoveId.FISSURE, MoveId.PRECIPICE_BLADES])
.ability(AbilityId.PURE_POWER)
.startingLevel(10)
.battleStyle("double")
.disableCrits()
.enemySpecies(SpeciesId.PICHU)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.TACKLE);
});
it("should redirect target if intended target faints", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.FEEBAS]);
const [, enemy2] = game.scene.getEnemyField();
game.move.select(MoveId.METAL_BURST);
game.move.select(MoveId.FISSURE, 1, BattlerIndex.ENEMY);
await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MoveEndPhase");
await game.move.forceHit();
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy2.isFullHp()).toBe(false);
});
it("should not crash if both opponents faint before the move is used", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.ARCEUS]);
const [enemy1, enemy2] = game.scene.getEnemyField();
game.move.select(MoveId.METAL_BURST);
game.move.select(MoveId.PRECIPICE_BLADES, 1);
await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MoveEndPhase");
await game.move.forceHit();
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFainted()).toBe(true);
expect(enemy2.isFainted()).toBe(true);
expect(game.scene.getPlayerField()[0].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
});
});