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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
63 lines
2.0 KiB
TypeScript
63 lines
2.0 KiB
TypeScript
import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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describe("Moves - Haze", () => {
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describe("integration tests", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override.enemySpecies(SpeciesId.RATTATA);
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game.override.enemyLevel(100);
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game.override.enemyMoveset(MoveId.SPLASH);
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game.override.enemyAbility(AbilityId.NONE);
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game.override.startingLevel(100);
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game.override.moveset([MoveId.HAZE, MoveId.SWORDS_DANCE, MoveId.CHARM, MoveId.SPLASH]);
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game.override.ability(AbilityId.NONE);
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});
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it("should reset all stat changes of all Pokemon on field", async () => {
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await game.classicMode.startBattle([SpeciesId.RATTATA]);
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const user = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(user.getStatStage(Stat.ATK)).toBe(0);
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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game.move.select(MoveId.SWORDS_DANCE);
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await game.phaseInterceptor.to(TurnInitPhase);
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game.move.select(MoveId.CHARM);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(user.getStatStage(Stat.ATK)).toBe(2);
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expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
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game.move.select(MoveId.HAZE);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(user.getStatStage(Stat.ATK)).toBe(0);
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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});
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});
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});
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