pokerogue/test/moves/hard_press.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

87 lines
2.8 KiB
TypeScript

import { allMoves } from "#app/data/data-lists";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import type Move from "#app/data/moves/move";
describe("Moves - Hard Press", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let moveToCheck: Move;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
moveToCheck = allMoves[MoveId.HARD_PRESS];
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.ability(AbilityId.BALL_FETCH);
game.override.enemySpecies(SpeciesId.MUNCHLAX);
game.override.enemyAbility(AbilityId.BALL_FETCH);
game.override.enemyMoveset(MoveId.SPLASH);
game.override.moveset([MoveId.HARD_PRESS]);
vi.spyOn(moveToCheck, "calculateBattlePower");
});
it("should return 100 power if target HP ratio is at 100%", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
game.move.select(MoveId.HARD_PRESS);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(100);
});
it("should return 50 power if target HP ratio is at 50%", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const targetHpRatio = 0.5;
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio);
game.move.select(MoveId.HARD_PRESS);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(50);
});
it("should return 1 power if target HP ratio is at 1%", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const targetHpRatio = 0.01;
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio);
game.move.select(MoveId.HARD_PRESS);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1);
});
it("should return 1 power if target HP ratio is less than 1%", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const targetHpRatio = 0.005;
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio);
game.move.select(MoveId.HARD_PRESS);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1);
});
});