pokerogue/test/moves/grudge.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

91 lines
3.1 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { BattlerIndex } from "#app/battle";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Grudge", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.EMBER, MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.enemySpecies(SpeciesId.SHEDINJA)
.enemyAbility(AbilityId.WONDER_GUARD)
.enemyMoveset([MoveId.GRUDGE, MoveId.SPLASH]);
});
it("should reduce the PP of the Pokemon's move to 0 when the user has fainted", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(MoveId.EMBER);
await game.move.selectEnemyMove(MoveId.GRUDGE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
const playerMove = playerPokemon?.getMoveset().find(m => m.moveId === MoveId.EMBER);
expect(playerMove?.getPpRatio()).toBe(0);
});
it("should remain in effect until the user's next move", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.GRUDGE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
game.move.select(MoveId.EMBER);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("BerryPhase");
const playerMove = playerPokemon?.getMoveset().find(m => m.moveId === MoveId.EMBER);
expect(playerMove?.getPpRatio()).toBe(0);
});
it("should not reduce the opponent's PP if the user dies to weather/indirect damage", async () => {
// Opponent will be reduced to 1 HP by False Swipe, then faint to Sandstorm
game.override
.moveset([MoveId.FALSE_SWIPE])
.startingLevel(100)
.ability(AbilityId.SAND_STREAM)
.enemySpecies(SpeciesId.RATTATA);
await game.classicMode.startBattle([SpeciesId.GEODUDE]);
const enemyPokemon = game.scene.getEnemyPokemon();
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(MoveId.FALSE_SWIPE);
await game.move.selectEnemyMove(MoveId.GRUDGE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemyPokemon?.isFainted()).toBe(true);
const playerMove = playerPokemon?.getMoveset().find(m => m.moveId === MoveId.FALSE_SWIPE);
expect(playerMove?.getPpRatio()).toBeGreaterThan(0);
});
});