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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
80 lines
2.7 KiB
TypeScript
80 lines
2.7 KiB
TypeScript
import type { EffectiveStat } from "#enums/stat";
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import { Stat } from "#enums/stat";
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import { MoveResult } from "#app/field/pokemon";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
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describe("Moves - Geomancy", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset(MoveId.GEOMANCY)
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.battleStyle("single")
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.startingLevel(100)
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyLevel(100)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should boost the user's stats on the second turn of use", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const player = game.scene.getPlayerPokemon()!;
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const affectedStats: EffectiveStat[] = [Stat.SPATK, Stat.SPDEF, Stat.SPD];
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game.move.select(MoveId.GEOMANCY);
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await game.phaseInterceptor.to("TurnEndPhase");
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affectedStats.forEach(stat => expect(player.getStatStage(stat)).toBe(0));
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expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER);
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await game.phaseInterceptor.to("TurnEndPhase");
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affectedStats.forEach(stat => expect(player.getStatStage(stat)).toBe(2));
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expect(player.getMoveHistory()).toHaveLength(2);
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expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
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const playerGeomancy = player.getMoveset().find(mv => mv && mv.moveId === MoveId.GEOMANCY);
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expect(playerGeomancy?.ppUsed).toBe(1);
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});
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it("should execute over 2 turns between waves", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const player = game.scene.getPlayerPokemon()!;
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const affectedStats: EffectiveStat[] = [Stat.SPATK, Stat.SPDEF, Stat.SPD];
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game.move.select(MoveId.GEOMANCY);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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await game.doKillOpponents();
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await game.toNextWave();
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await game.phaseInterceptor.to("TurnEndPhase");
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affectedStats.forEach(stat => expect(player.getStatStage(stat)).toBe(2));
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expect(player.getMoveHistory()).toHaveLength(2);
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expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
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const playerGeomancy = player.getMoveset().find(mv => mv && mv.moveId === MoveId.GEOMANCY);
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expect(playerGeomancy?.ppUsed).toBe(1);
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});
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});
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