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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
331 lines
12 KiB
TypeScript
331 lines
12 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { PokemonType } from "#enums/pokemon-type";
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import { Challenges } from "#enums/challenges";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Freeze-Dry", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.starterSpecies(SpeciesId.FEEBAS)
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.ability(AbilityId.BALL_FETCH)
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.moveset([MoveId.FREEZE_DRY, MoveId.FORESTS_CURSE, MoveId.SOAK]);
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});
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it("should deal 2x damage to pure water types", async () => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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it("should deal 4x damage to water/flying types", async () => {
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game.override.enemySpecies(SpeciesId.WINGULL);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
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});
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it("should deal 1x damage to water/fire types", async () => {
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game.override.enemySpecies(SpeciesId.VOLCANION);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1);
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});
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/**
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* Freeze drys forced super effectiveness should overwrite wonder guard
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*/
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it("should deal 2x dmg against soaked wonder guard target", async () => {
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game.override
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.enemySpecies(SpeciesId.SHEDINJA)
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.enemyMoveset(MoveId.SPLASH)
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.starterSpecies(SpeciesId.MAGIKARP)
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.moveset([MoveId.SOAK, MoveId.FREEZE_DRY]);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.SOAK);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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game.move.select(MoveId.FREEZE_DRY);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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});
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it("should deal 8x damage to water/ground/grass type under Forest's Curse", async () => {
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game.override.enemySpecies(SpeciesId.QUAGSIRE);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FORESTS_CURSE);
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await game.toNextTurn();
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(8);
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});
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it("should deal 2x damage to steel type terastallized into water", async () => {
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game.override.enemySpecies(SpeciesId.SKARMORY);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.teraType = PokemonType.WATER;
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enemy.isTerastallized = true;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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it("should deal 0.5x damage to water type terastallized into fire", async () => {
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game.override.enemySpecies(SpeciesId.PELIPPER);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.teraType = PokemonType.FIRE;
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enemy.isTerastallized = true;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5);
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});
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it("should deal 0.5x damage to water type Terapagos with Tera Shell", async () => {
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game.override.enemySpecies(SpeciesId.TERAPAGOS).enemyAbility(AbilityId.TERA_SHELL);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.SOAK);
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await game.toNextTurn();
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5);
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});
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it("should deal 2x damage to water type under Normalize", async () => {
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game.override.ability(AbilityId.NORMALIZE);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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it("should deal 0.25x damage to rock/steel type under Normalize", async () => {
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game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.SHIELDON);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
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});
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it("should deal 0x damage to water/ghost type under Normalize", async () => {
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game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.JELLICENT);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0);
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});
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it("should deal 2x damage to water type under Electrify", async () => {
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game.override.enemyMoveset([MoveId.ELECTRIFY]);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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it("should deal 4x damage to water/flying type under Electrify", async () => {
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game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.GYARADOS);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
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});
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it("should deal 0x damage to water/ground type under Electrify", async () => {
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game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.BARBOACH);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0);
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});
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it("should deal 0.25x damage to Grass/Dragon type under Electrify", async () => {
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game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.FLAPPLE);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
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});
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it("should deal 2x damage to Water type during inverse battle", async () => {
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game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.MAGIKARP);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should deal 2x damage to Water type during inverse battle under Normalize", async () => {
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game.override.moveset([MoveId.FREEZE_DRY]).ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.MAGIKARP);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should deal 2x damage to Water type during inverse battle under Electrify", async () => {
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game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.MAGIKARP).enemyMoveset([MoveId.ELECTRIFY]);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should deal 1x damage to water/flying type during inverse battle under Electrify", async () => {
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game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.GYARADOS);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(MoveId.FREEZE_DRY);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1);
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});
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});
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