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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
109 lines
3.8 KiB
TypeScript
109 lines
3.8 KiB
TypeScript
import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { toDmgValue } from "#app/utils/common";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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/** HP Cost of Move */
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const RATIO = 2;
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/** Amount of extra HP lost */
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const PREDAMAGE = 15;
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describe("Moves - FILLET AWAY", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.starterSpecies(SpeciesId.MAGIKARP);
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game.override.enemySpecies(SpeciesId.SNORLAX);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override.moveset([MoveId.FILLET_AWAY]);
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game.override.enemyMoveset(MoveId.SPLASH);
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});
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//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/fillet_away_(move)
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test("raises the user's ATK, SPATK, and SPD stat stages by 2 each, at the cost of 1/2 of its maximum HP", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
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game.move.select(MoveId.FILLET_AWAY);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
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expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(2);
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expect(leadPokemon.getStatStage(Stat.SPD)).toBe(2);
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});
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test("still takes effect if one or more of the involved stat stages are not at max", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
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//Here - Stat.SPD -> 0 and Stat.SPATK -> 3
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leadPokemon.setStatStage(Stat.ATK, 6);
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leadPokemon.setStatStage(Stat.SPATK, 3);
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game.move.select(MoveId.FILLET_AWAY);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
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expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(5);
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expect(leadPokemon.getStatStage(Stat.SPD)).toBe(2);
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});
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test("fails if all stat stages involved are at max", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.setStatStage(Stat.ATK, 6);
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leadPokemon.setStatStage(Stat.SPATK, 6);
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leadPokemon.setStatStage(Stat.SPD, 6);
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game.move.select(MoveId.FILLET_AWAY);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
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expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
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expect(leadPokemon.getStatStage(Stat.SPD)).toBe(6);
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});
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test("fails if the user's health is less than 1/2", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
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leadPokemon.hp = hpLost - PREDAMAGE;
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game.move.select(MoveId.FILLET_AWAY);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(0);
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expect(leadPokemon.getStatStage(Stat.SPD)).toBe(0);
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});
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});
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