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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
164 lines
6.3 KiB
TypeScript
164 lines
6.3 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { allMoves } from "#app/data/data-lists";
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import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveId } from "#enums/move-id";
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import type Move from "#app/data/moves/move";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Dynamax Cannon", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let dynamaxCannon: Move;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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dynamaxCannon = allMoves[MoveId.DYNAMAX_CANNON];
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game = new GameManager(phaserGame);
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game.override
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.moveset(MoveId.DYNAMAX_CANNON)
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.startingLevel(200)
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.levelCap(10)
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.battleStyle("single")
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.disableCrits()
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyMoveset(MoveId.SPLASH);
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// Note that, for Waves 1-10, the level cap is 10
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game.override.startingWave(1);
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game.override.battleStyle("single");
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game.override.disableCrits();
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game.override.enemySpecies(SpeciesId.MAGIKARP);
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game.override.enemyMoveset([MoveId.SPLASH, MoveId.SPLASH, MoveId.SPLASH, MoveId.SPLASH]);
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vi.spyOn(dynamaxCannon, "calculateBattlePower");
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});
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it("should return 100 power against an enemy below level cap", async () => {
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game.override.enemyLevel(1);
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await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(dynamaxCannon.id);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100);
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}, 20000);
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it("should return 100 power against an enemy at level cap", async () => {
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game.override.enemyLevel(10);
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await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(dynamaxCannon.id);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100);
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}, 20000);
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it("should return 120 power against an enemy 1% above level cap", async () => {
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game.override.enemyLevel(101);
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await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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expect(phase.move.id).toBe(dynamaxCannon.id);
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// Force level cap to be 100
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vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120);
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}, 20000);
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it("should return 140 power against an enemy 2% above level capp", async () => {
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game.override.enemyLevel(102);
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await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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expect(phase.move.id).toBe(dynamaxCannon.id);
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// Force level cap to be 100
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vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140);
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}, 20000);
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it("should return 160 power against an enemy 3% above level cap", async () => {
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game.override.enemyLevel(103);
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await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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expect(phase.move.id).toBe(dynamaxCannon.id);
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// Force level cap to be 100
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vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160);
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}, 20000);
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it("should return 180 power against an enemy 4% above level cap", async () => {
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game.override.enemyLevel(104);
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await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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expect(phase.move.id).toBe(dynamaxCannon.id);
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// Force level cap to be 100
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vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180);
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}, 20000);
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it("should return 200 power against an enemy 5% above level cap", async () => {
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game.override.enemyLevel(105);
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await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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expect(phase.move.id).toBe(dynamaxCannon.id);
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// Force level cap to be 100
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vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
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}, 20000);
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it("should return 200 power against an enemy way above level cap", async () => {
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game.override.enemyLevel(999);
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await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
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game.move.select(dynamaxCannon.id);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(dynamaxCannon.id);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
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}, 20000);
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});
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