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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
99 lines
3.5 KiB
TypeScript
99 lines
3.5 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { PokemonType } from "#enums/pokemon-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { AbilityId } from "#enums/ability-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Dragon Cheer", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("double")
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.enemyLevel(20)
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.moveset([MoveId.DRAGON_CHEER, MoveId.TACKLE, MoveId.SPLASH]);
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});
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it("increases the user's allies' critical hit ratio by one stage", async () => {
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await game.classicMode.startBattle([SpeciesId.DRAGONAIR, SpeciesId.MAGIKARP]);
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const enemy = game.scene.getEnemyField()[0];
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vi.spyOn(enemy, "getCritStage");
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game.move.select(MoveId.DRAGON_CHEER, 0);
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game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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// After Tackle
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
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});
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it("increases the user's Dragon-type allies' critical hit ratio by two stages", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.DRAGONAIR]);
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const enemy = game.scene.getEnemyField()[0];
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vi.spyOn(enemy, "getCritStage");
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game.move.select(MoveId.DRAGON_CHEER, 0);
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game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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// After Tackle
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getCritStage).toHaveReturnedWith(2); // getCritStage is called on defender
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});
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it("applies the effect based on the allies' type upon use of the move, and do not change if the allies' type changes later in battle", async () => {
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await game.classicMode.startBattle([SpeciesId.DRAGONAIR, SpeciesId.MAGIKARP]);
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const magikarp = game.scene.getPlayerField()[1];
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const enemy = game.scene.getEnemyField()[0];
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vi.spyOn(enemy, "getCritStage");
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game.move.select(MoveId.DRAGON_CHEER, 0);
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game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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// After Tackle
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
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await game.toNextTurn();
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// Change Magikarp's type to Dragon
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vi.spyOn(magikarp, "getTypes").mockReturnValue([PokemonType.DRAGON]);
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expect(magikarp.getTypes()).toEqual([PokemonType.DRAGON]);
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game.move.select(MoveId.SPLASH, 0);
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game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
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});
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});
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