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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
86 lines
2.4 KiB
TypeScript
86 lines
2.4 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { StatusEffect } from "#app/enums/status-effect";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Beat Up", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override.enemySpecies(SpeciesId.SNORLAX);
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game.override.enemyLevel(100);
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game.override.enemyMoveset([MoveId.SPLASH]);
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game.override.enemyAbility(AbilityId.INSOMNIA);
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game.override.startingLevel(100);
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game.override.moveset([MoveId.BEAT_UP]);
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});
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it("should hit once for each healthy player Pokemon", async () => {
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await game.classicMode.startBattle([
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SpeciesId.MAGIKARP,
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SpeciesId.BULBASAUR,
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SpeciesId.CHARMANDER,
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SpeciesId.SQUIRTLE,
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SpeciesId.PIKACHU,
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SpeciesId.EEVEE,
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]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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let enemyStartingHp = enemyPokemon.hp;
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game.move.select(MoveId.BEAT_UP);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(playerPokemon.turnData.hitCount).toBe(6);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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while (playerPokemon.turnData.hitsLeft > 0) {
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enemyStartingHp = enemyPokemon.hp;
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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}
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});
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it("should not count player Pokemon with status effects towards hit count", async () => {
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await game.classicMode.startBattle([
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SpeciesId.MAGIKARP,
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SpeciesId.BULBASAUR,
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SpeciesId.CHARMANDER,
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SpeciesId.SQUIRTLE,
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SpeciesId.PIKACHU,
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SpeciesId.EEVEE,
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]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.scene.getPlayerParty()[1].trySetStatus(StatusEffect.BURN);
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game.move.select(MoveId.BEAT_UP);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(playerPokemon.turnData.hitCount).toBe(5);
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});
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});
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