pokerogue/test/moves/after_you.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

64 lines
2.1 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { AbilityId } from "#enums/ability-id";
import { MoveResult } from "#app/field/pokemon";
import { MovePhase } from "#app/phases/move-phase";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - After You", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.enemyLevel(5)
.enemySpecies(SpeciesId.PIKACHU)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.ability(AbilityId.BALL_FETCH)
.moveset([MoveId.AFTER_YOU, MoveId.SPLASH]);
});
it("makes the target move immediately after the user", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.SHUCKLE]);
game.move.select(MoveId.AFTER_YOU, 0, BattlerIndex.PLAYER_2);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.phaseInterceptor.to(MovePhase, false);
const phase = game.scene.getCurrentPhase() as MovePhase;
expect(phase.pokemon).toBe(game.scene.getPlayerField()[1]);
await game.phaseInterceptor.to("MoveEndPhase");
});
it("fails if target already moved", async () => {
game.override.enemySpecies(SpeciesId.SHUCKLE);
await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.PIKACHU]);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.AFTER_YOU, 1, BattlerIndex.PLAYER);
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to(MovePhase);
expect(game.scene.getPlayerField()[1].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
});
});