pokerogue/test/items/quick_powder.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

196 lines
6.7 KiB
TypeScript

import { Stat } from "#enums/stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import i18next from "#app/plugins/i18n";
import { NumberHolder } from "#app/utils/common";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Quick Powder", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
});
it("QUICK_POWDER activates in battle correctly", async () => {
game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.classicMode.startBattle([SpeciesId.DITTO]);
const partyMember = game.scene.getPlayerParty()[0];
// Checking console log to make sure Quick Powder is applied when getEffectiveStat (with the appropriate stat) is called
partyMember.getEffectiveStat(Stat.DEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"),
"",
);
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
partyMember.getEffectiveStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"),
"",
);
console.log("");
partyMember.getEffectiveStat(Stat.ATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"),
"",
);
console.log("");
partyMember.getEffectiveStat(Stat.SPATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"),
"",
);
console.log("");
partyMember.getEffectiveStat(Stat.SPD);
expect(consoleSpy).toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"),
"",
);
});
it("QUICK_POWDER held by DITTO", async () => {
await game.classicMode.startBattle([SpeciesId.DITTO]);
const partyMember = game.scene.getPlayerParty()[0];
const spdStat = partyMember.getStat(Stat.SPD);
// Making sure modifier is not applied without holding item
const spdValue = new NumberHolder(spdStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(2);
});
it("QUICK_POWDER held by fused DITTO (base)", async () => {
await game.classicMode.startBattle([SpeciesId.DITTO, SpeciesId.MAROWAK]);
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const spdStat = partyMember.getStat(Stat.SPD);
// Making sure modifier is not applied without holding item
const spdValue = new NumberHolder(spdStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(2);
});
it("QUICK_POWDER held by fused DITTO (part)", async () => {
await game.classicMode.startBattle([SpeciesId.MAROWAK, SpeciesId.DITTO]);
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const spdStat = partyMember.getStat(Stat.SPD);
// Making sure modifier is not applied without holding item
const spdValue = new NumberHolder(spdStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(2);
});
it("QUICK_POWDER not held by DITTO", async () => {
await game.classicMode.startBattle([SpeciesId.MAROWAK]);
const partyMember = game.scene.getPlayerParty()[0];
const spdStat = partyMember.getStat(Stat.SPD);
// Making sure modifier is not applied without holding item
const spdValue = new NumberHolder(spdStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["QUICK_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPD, spdValue);
expect(spdValue.value / spdStat).toBe(1);
});
});