pokerogue/test/items/lock_capsule.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

54 lines
1.6 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { UiMode } from "#enums/ui-mode";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Items - Lock Capsule", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.startingLevel(200)
.moveset([MoveId.SURF])
.enemyAbility(AbilityId.BALL_FETCH)
.startingModifier([{ name: "LOCK_CAPSULE" }]);
});
it("doesn't set the cost of common tier items to 0", async () => {
await game.classicMode.startBattle();
game.scene.overridePhase(
new SelectModifierPhase(0, undefined, {
guaranteedModifierTiers: [ModifierTier.COMMON, ModifierTier.COMMON, ModifierTier.COMMON],
fillRemaining: false,
}),
);
game.onNextPrompt("SelectModifierPhase", UiMode.MODIFIER_SELECT, () => {
const selectModifierPhase = game.scene.getCurrentPhase() as SelectModifierPhase;
const rerollCost = selectModifierPhase.getRerollCost(true);
expect(rerollCost).toBe(150);
});
game.doSelectModifier();
await game.phaseInterceptor.to("SelectModifierPhase");
}, 20000);
});