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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
54 lines
1.6 KiB
TypeScript
54 lines
1.6 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { ModifierTier } from "#app/modifier/modifier-tier";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { UiMode } from "#enums/ui-mode";
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import GameManager from "#test/testUtils/gameManager";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Items - Lock Capsule", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phase.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.startingLevel(200)
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.moveset([MoveId.SURF])
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.enemyAbility(AbilityId.BALL_FETCH)
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.startingModifier([{ name: "LOCK_CAPSULE" }]);
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});
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it("doesn't set the cost of common tier items to 0", async () => {
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await game.classicMode.startBattle();
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game.scene.overridePhase(
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new SelectModifierPhase(0, undefined, {
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guaranteedModifierTiers: [ModifierTier.COMMON, ModifierTier.COMMON, ModifierTier.COMMON],
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fillRemaining: false,
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}),
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);
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game.onNextPrompt("SelectModifierPhase", UiMode.MODIFIER_SELECT, () => {
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const selectModifierPhase = game.scene.getCurrentPhase() as SelectModifierPhase;
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const rerollCost = selectModifierPhase.getRerollCost(true);
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expect(rerollCost).toBe(150);
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});
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game.doSelectModifier();
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await game.phaseInterceptor.to("SelectModifierPhase");
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}, 20000);
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});
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