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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
220 lines
8.3 KiB
TypeScript
220 lines
8.3 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import i18next from "#app/plugins/i18n";
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import { NumberHolder } from "#app/utils/common";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Items - Light Ball", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phase.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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});
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it("LIGHT_BALL activates in battle correctly", async () => {
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game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "LIGHT_BALL" }]);
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const consoleSpy = vi.spyOn(console, "log");
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const partyMember = game.scene.getPlayerParty()[0];
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// Checking console log to make sure Light Ball is applied when getEffectiveStat (with the appropriate stat) is called
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partyMember.getEffectiveStat(Stat.DEF);
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expect(consoleSpy).not.toHaveBeenLastCalledWith(
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"Applied",
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i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
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"",
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);
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// Printing dummy console messages along the way so subsequent checks don't pass because of the first
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console.log("");
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partyMember.getEffectiveStat(Stat.SPDEF);
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expect(consoleSpy).not.toHaveBeenLastCalledWith(
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"Applied",
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i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
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"",
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);
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console.log("");
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partyMember.getEffectiveStat(Stat.ATK);
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expect(consoleSpy).toHaveBeenLastCalledWith(
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"Applied",
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i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
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"",
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);
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console.log("");
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partyMember.getEffectiveStat(Stat.SPATK);
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expect(consoleSpy).toHaveBeenLastCalledWith(
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"Applied",
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i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
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"",
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);
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console.log("");
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partyMember.getEffectiveStat(Stat.SPD);
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expect(consoleSpy).not.toHaveBeenLastCalledWith(
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"Applied",
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i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
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"",
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);
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});
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it("LIGHT_BALL held by PIKACHU", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const partyMember = game.scene.getPlayerParty()[0];
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const atkStat = partyMember.getStat(Stat.ATK);
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const spAtkStat = partyMember.getStat(Stat.SPATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new NumberHolder(atkStat);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
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const spAtkValue = new NumberHolder(spAtkStat);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
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expect(atkValue.value / atkStat).toBe(1);
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expect(spAtkValue.value / spAtkStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
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expect(atkValue.value / atkStat).toBe(2);
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expect(spAtkValue.value / spAtkStat).toBe(2);
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}, 20000);
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it("LIGHT_BALL held by fused PIKACHU (base)", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.MAROWAK]);
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const partyMember = game.scene.getPlayerParty()[0];
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const ally = game.scene.getPlayerParty()[1];
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const atkStat = partyMember.getStat(Stat.ATK);
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const spAtkStat = partyMember.getStat(Stat.SPATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new NumberHolder(atkStat);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
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const spAtkValue = new NumberHolder(spAtkStat);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
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expect(atkValue.value / atkStat).toBe(1);
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expect(spAtkValue.value / spAtkStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
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expect(atkValue.value / atkStat).toBe(2);
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expect(spAtkValue.value / spAtkStat).toBe(2);
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}, 20000);
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it("LIGHT_BALL held by fused PIKACHU (part)", async () => {
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await game.classicMode.startBattle([SpeciesId.MAROWAK, SpeciesId.PIKACHU]);
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const partyMember = game.scene.getPlayerParty()[0];
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const ally = game.scene.getPlayerParty()[1];
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const atkStat = partyMember.getStat(Stat.ATK);
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const spAtkStat = partyMember.getStat(Stat.SPATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new NumberHolder(atkStat);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
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const spAtkValue = new NumberHolder(spAtkStat);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
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expect(atkValue.value / atkStat).toBe(1);
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expect(spAtkValue.value / spAtkStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
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expect(atkValue.value / atkStat).toBe(2);
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expect(spAtkValue.value / spAtkStat).toBe(2);
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}, 20000);
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it("LIGHT_BALL not held by PIKACHU", async () => {
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await game.classicMode.startBattle([SpeciesId.MAROWAK]);
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const partyMember = game.scene.getPlayerParty()[0];
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const atkStat = partyMember.getStat(Stat.ATK);
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const spAtkStat = partyMember.getStat(Stat.SPATK);
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// Making sure modifier is not applied without holding item
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const atkValue = new NumberHolder(atkStat);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
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const spAtkValue = new NumberHolder(spAtkStat);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
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expect(atkValue.value / atkStat).toBe(1);
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expect(spAtkValue.value / spAtkStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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await game.scene.addModifier(
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modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
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true,
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);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
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game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
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expect(atkValue.value / atkStat).toBe(1);
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expect(spAtkValue.value / spAtkStat).toBe(1);
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}, 20000);
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});
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