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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
61 lines
1.8 KiB
TypeScript
61 lines
1.8 KiB
TypeScript
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Items - Leftovers", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.startingLevel(2000)
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.ability(AbilityId.UNNERVE)
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.moveset([MoveId.SPLASH])
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.enemySpecies(SpeciesId.SHUCKLE)
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.enemyAbility(AbilityId.UNNERVE)
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.enemyMoveset(MoveId.TACKLE)
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.startingHeldItems([{ name: "LEFTOVERS", count: 1 }]);
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});
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it("leftovers works", async () => {
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await game.classicMode.startBattle([SpeciesId.ARCANINE]);
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// Make sure leftovers are there
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expect(game.scene.modifiers[0].type.id).toBe("LEFTOVERS");
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const leadPokemon = game.scene.getPlayerPokemon()!;
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// We should have full hp
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expect(leadPokemon.isFullHp()).toBe(true);
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game.move.select(MoveId.SPLASH);
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// We should have less hp after the attack
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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const leadHpAfterDamage = leadPokemon.hp;
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// Check if leftovers heal us
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBeGreaterThan(leadHpAfterDamage);
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}, 20000);
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});
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