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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
94 lines
3.2 KiB
TypeScript
94 lines
3.2 KiB
TypeScript
import { allMoves } from "#app/data/data-lists";
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import { StatusEffect } from "#app/enums/status-effect";
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import { TurnStartPhase } from "#app/phases/turn-start-phase";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Weather - Strong Winds", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override.startingLevel(10);
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game.override.enemySpecies(SpeciesId.TAILLOW);
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game.override.enemyAbility(AbilityId.DELTA_STREAM);
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game.override.moveset([MoveId.THUNDERBOLT, MoveId.ICE_BEAM, MoveId.ROCK_SLIDE]);
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});
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it("electric type move is not very effective on Rayquaza", async () => {
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game.override.enemySpecies(SpeciesId.RAYQUAZA);
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.THUNDERBOLT);
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, pikachu)).toBe(0.5);
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});
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it("electric type move is neutral for flying type pokemon", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.THUNDERBOLT);
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, pikachu)).toBe(1);
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});
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it("ice type move is neutral for flying type pokemon", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.ICE_BEAM);
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ICE_BEAM].type, pikachu)).toBe(1);
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});
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it("rock type move is neutral for flying type pokemon", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.ROCK_SLIDE);
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ROCK_SLIDE].type, pikachu)).toBe(1);
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});
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it("weather goes away when last trainer pokemon dies to indirect damage", async () => {
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game.override.enemyStatusEffect(StatusEffect.POISON);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1;
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.weather?.weatherType).toBeUndefined();
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});
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});
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