pokerogue/test/arena/weather_fog.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

47 lines
1.5 KiB
TypeScript

import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Weather - Fog", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.weather(WeatherType.FOG).battleStyle("single");
game.override.moveset([MoveId.TACKLE]);
game.override.ability(AbilityId.BALL_FETCH);
game.override.enemyAbility(AbilityId.BALL_FETCH);
game.override.enemySpecies(SpeciesId.MAGIKARP);
game.override.enemyMoveset([MoveId.SPLASH]);
});
it("move accuracy is multiplied by 90%", async () => {
const moveToCheck = allMoves[MoveId.TACKLE];
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 0.9);
});
});