pokerogue/test/abilities/zero_to_hero.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

109 lines
3.4 KiB
TypeScript

import { Status } from "#app/data/status-effect";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - ZERO TO HERO", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const baseForm = 0;
const heroForm = 1;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.moveset(MoveId.SPLASH)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH);
});
it("should swap to base form on arena reset", async () => {
game.override.startingWave(4);
game.override.starterForms({
[SpeciesId.PALAFIN]: heroForm,
});
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.PALAFIN, SpeciesId.PALAFIN]);
const palafin1 = game.scene.getPlayerParty()[1];
const palafin2 = game.scene.getPlayerParty()[2];
expect(palafin1.formIndex).toBe(heroForm);
expect(palafin2.formIndex).toBe(heroForm);
palafin2.hp = 0;
palafin2.status = new Status(StatusEffect.FAINT);
expect(palafin2.isFainted()).toBe(true);
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to(TurnEndPhase);
game.doSelectModifier();
await game.phaseInterceptor.to(QuietFormChangePhase);
await game.phaseInterceptor.to(QuietFormChangePhase);
expect(palafin1.formIndex).toBe(baseForm);
expect(palafin2.formIndex).toBe(baseForm);
});
it("should swap to Hero form when switching out during a battle", async () => {
await game.classicMode.startBattle([SpeciesId.PALAFIN, SpeciesId.FEEBAS]);
const palafin = game.scene.getPlayerPokemon()!;
expect(palafin.formIndex).toBe(baseForm);
game.doSwitchPokemon(1);
await game.phaseInterceptor.to(QuietFormChangePhase);
expect(palafin.formIndex).toBe(heroForm);
});
it("should not swap to Hero form if switching due to faint", async () => {
await game.classicMode.startBattle([SpeciesId.PALAFIN, SpeciesId.FEEBAS]);
const palafin = game.scene.getPlayerPokemon()!;
expect(palafin.formIndex).toBe(baseForm);
game.move.select(MoveId.SPLASH);
await game.killPokemon(palafin);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(palafin.formIndex).toBe(baseForm);
});
it("should stay hero form if fainted and then revived", async () => {
game.override.starterForms({
[SpeciesId.PALAFIN]: heroForm,
});
await game.classicMode.startBattle([SpeciesId.PALAFIN, SpeciesId.FEEBAS]);
const palafin = game.scene.getPlayerPokemon()!;
expect(palafin.formIndex).toBe(heroForm);
game.move.select(MoveId.SPLASH);
await game.killPokemon(palafin);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
game.doRevivePokemon(1);
game.doSwitchPokemon(1);
await game.toNextTurn();
expect(palafin.formIndex).toBe(heroForm);
});
});