pokerogue/test/abilities/wind_power.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

94 lines
3.1 KiB
TypeScript

import { BattlerTagType } from "#app/enums/battler-tag-type";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Wind Power", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.enemySpecies(SpeciesId.SHIFTRY);
game.override.enemyAbility(AbilityId.WIND_POWER);
game.override.moveset([MoveId.TAILWIND, MoveId.SPLASH, MoveId.PETAL_BLIZZARD, MoveId.SANDSTORM]);
game.override.enemyMoveset(MoveId.SPLASH);
});
it("it becomes charged when hit by wind moves", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const shiftry = game.scene.getEnemyPokemon()!;
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
game.move.select(MoveId.PETAL_BLIZZARD);
await game.phaseInterceptor.to(TurnEndPhase);
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined();
});
it("it becomes charged when Tailwind takes effect on its side", async () => {
game.override.ability(AbilityId.WIND_POWER);
game.override.enemySpecies(SpeciesId.MAGIKARP);
await game.classicMode.startBattle([SpeciesId.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon()!;
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
game.move.select(MoveId.TAILWIND);
await game.phaseInterceptor.to(TurnEndPhase);
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined();
});
it("does not become charged when Tailwind takes effect on opposing side", async () => {
game.override.enemySpecies(SpeciesId.MAGIKARP);
game.override.ability(AbilityId.WIND_POWER);
await game.classicMode.startBattle([SpeciesId.SHIFTRY]);
const magikarp = game.scene.getEnemyPokemon()!;
const shiftry = game.scene.getPlayerPokemon()!;
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
expect(magikarp.getTag(BattlerTagType.CHARGED)).toBeUndefined();
game.move.select(MoveId.TAILWIND);
await game.phaseInterceptor.to(TurnEndPhase);
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined();
expect(magikarp.getTag(BattlerTagType.CHARGED)).toBeUndefined();
});
it("does not interact with Sandstorm", async () => {
game.override.enemySpecies(SpeciesId.MAGIKARP);
await game.classicMode.startBattle([SpeciesId.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon()!;
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
game.move.select(MoveId.SANDSTORM);
await game.phaseInterceptor.to(TurnEndPhase);
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
});
});