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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
94 lines
3.1 KiB
TypeScript
94 lines
3.1 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { BattlerIndex } from "#app/battle";
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// See also: TypeImmunityAbAttr
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describe("Abilities - Volt Absorb", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override.disableCrits();
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});
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it("does not activate when CHARGE is used", async () => {
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const moveToUse = MoveId.CHARGE;
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const ability = AbilityId.VOLT_ABSORB;
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game.override.moveset([moveToUse]);
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game.override.ability(ability);
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game.override.enemyMoveset([MoveId.SPLASH, MoveId.NONE, MoveId.NONE, MoveId.NONE]);
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game.override.enemySpecies(SpeciesId.DUSKULL);
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game.override.enemyAbility(AbilityId.BALL_FETCH);
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await game.classicMode.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(playerPokemon.getStatStage(Stat.SPDEF)).toBe(1);
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expect(playerPokemon.getTag(BattlerTagType.CHARGED)).toBeDefined();
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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});
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it("should activate regardless of accuracy checks", async () => {
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game.override.moveset(MoveId.THUNDERBOLT);
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game.override.enemyMoveset(MoveId.SPLASH);
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game.override.enemySpecies(SpeciesId.MAGIKARP);
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game.override.enemyAbility(AbilityId.VOLT_ABSORB);
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await game.classicMode.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.THUNDERBOLT);
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enemyPokemon.hp = enemyPokemon.hp - 1;
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceMiss();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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});
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it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => {
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game.override.moveset(MoveId.THUNDERBOLT);
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game.override.enemyMoveset(MoveId.DIVE);
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game.override.enemySpecies(SpeciesId.MAGIKARP);
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game.override.enemyAbility(AbilityId.VOLT_ABSORB);
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await game.classicMode.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.THUNDERBOLT);
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enemyPokemon.hp = enemyPokemon.hp - 1;
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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});
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});
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