pokerogue/test/abilities/volt_absorb.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

94 lines
3.1 KiB
TypeScript

import { Stat } from "#enums/stat";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattlerIndex } from "#app/battle";
// See also: TypeImmunityAbAttr
describe("Abilities - Volt Absorb", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.disableCrits();
});
it("does not activate when CHARGE is used", async () => {
const moveToUse = MoveId.CHARGE;
const ability = AbilityId.VOLT_ABSORB;
game.override.moveset([moveToUse]);
game.override.ability(ability);
game.override.enemyMoveset([MoveId.SPLASH, MoveId.NONE, MoveId.NONE, MoveId.NONE]);
game.override.enemySpecies(SpeciesId.DUSKULL);
game.override.enemyAbility(AbilityId.BALL_FETCH);
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
expect(playerPokemon.getStatStage(Stat.SPDEF)).toBe(1);
expect(playerPokemon.getTag(BattlerTagType.CHARGED)).toBeDefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
it("should activate regardless of accuracy checks", async () => {
game.override.moveset(MoveId.THUNDERBOLT);
game.override.enemyMoveset(MoveId.SPLASH);
game.override.enemySpecies(SpeciesId.MAGIKARP);
game.override.enemyAbility(AbilityId.VOLT_ABSORB);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.THUNDERBOLT);
enemyPokemon.hp = enemyPokemon.hp - 1;
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => {
game.override.moveset(MoveId.THUNDERBOLT);
game.override.enemyMoveset(MoveId.DIVE);
game.override.enemySpecies(SpeciesId.MAGIKARP);
game.override.enemyAbility(AbilityId.VOLT_ABSORB);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.THUNDERBOLT);
enemyPokemon.hp = enemyPokemon.hp - 1;
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
});
});