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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
120 lines
3.7 KiB
TypeScript
120 lines
3.7 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Tera Shell", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.ability(AbilityId.TERA_SHELL)
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.moveset([MoveId.SPLASH])
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyAbility(AbilityId.INSOMNIA)
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.enemyMoveset([MoveId.MACH_PUNCH])
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should change the effectiveness of non-resisted attacks when the source is at full HP", async () => {
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await game.classicMode.startBattle([SpeciesId.SNORLAX]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.5);
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await game.toNextTurn();
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should not override type immunities", async () => {
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game.override.enemyMoveset([MoveId.SHADOW_SNEAK]);
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await game.classicMode.startBattle([SpeciesId.SNORLAX]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0);
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});
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it("should not override type multipliers less than 0.5x", async () => {
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game.override.enemyMoveset([MoveId.QUICK_ATTACK]);
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await game.classicMode.startBattle([SpeciesId.AGGRON]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.25);
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});
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it("should not affect the effectiveness of fixed-damage moves", async () => {
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game.override.enemyMoveset([MoveId.DRAGON_RAGE]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(spy).toHaveLastReturnedWith(1);
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp() - 40);
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spy.mockRestore();
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});
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it("should change the effectiveness of all strikes of a multi-strike move", async () => {
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game.override.enemyMoveset([MoveId.DOUBLE_HIT]);
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await game.classicMode.startBattle([SpeciesId.SNORLAX]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(MoveId.SPLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.move.forceHit();
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for (let i = 0; i < 2; i++) {
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(spy).toHaveLastReturnedWith(0.5);
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}
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expect(spy).toHaveReturnedTimes(2);
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spy.mockRestore();
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});
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});
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