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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
83 lines
2.3 KiB
TypeScript
83 lines
2.3 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import {
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applyAbAttrs,
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applyPreDefendAbAttrs,
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IgnoreMoveEffectsAbAttr,
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MoveEffectChanceMultiplierAbAttr,
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} from "#app/data/abilities/ability";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { NumberHolder } from "#app/utils/common";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Shield Dust", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override.enemySpecies(SpeciesId.ONIX);
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game.override.enemyAbility(AbilityId.SHIELD_DUST);
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game.override.startingLevel(100);
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game.override.moveset(MoveId.AIR_SLASH);
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game.override.enemyMoveset(MoveId.TACKLE);
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});
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it("Shield Dust", async () => {
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await game.classicMode.startBattle([SpeciesId.PIDGEOT]);
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game.scene.getEnemyPokemon()!.stats[Stat.SPDEF] = 10000;
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expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0);
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game.move.select(MoveId.AIR_SLASH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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// Shield Dust negates secondary effect
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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const move = phase.move;
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expect(move.id).toBe(MoveId.AIR_SLASH);
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const chance = new NumberHolder(move.chance);
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await applyAbAttrs(
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MoveEffectChanceMultiplierAbAttr,
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phase.getUserPokemon()!,
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null,
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false,
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chance,
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move,
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phase.getFirstTarget(),
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false,
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);
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await applyPreDefendAbAttrs(
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IgnoreMoveEffectsAbAttr,
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phase.getFirstTarget()!,
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phase.getUserPokemon()!,
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null,
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null,
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false,
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chance,
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);
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expect(chance.value).toBe(0);
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});
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//TODO King's Rock Interaction Unit Test
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});
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