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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
77 lines
2.5 KiB
TypeScript
77 lines
2.5 KiB
TypeScript
import { StatMultiplierAbAttr } from "#app/data/abilities/ability";
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import { allAbilities } from "#app/data/data-lists";
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import { CommandPhase } from "#app/phases/command-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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describe("Abilities - Sand Veil", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.SPLASH])
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.enemySpecies(SpeciesId.MEOWSCARADA)
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.enemyAbility(AbilityId.INSOMNIA)
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.enemyMoveset(MoveId.TWISTER)
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.startingLevel(100)
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.enemyLevel(100)
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.weather(WeatherType.SANDSTORM)
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.battleStyle("double");
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});
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test("ability should increase the evasiveness of the source", async () => {
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await game.classicMode.startBattle([SpeciesId.SNORLAX, SpeciesId.BLISSEY]);
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const leadPokemon = game.scene.getPlayerField();
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vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[AbilityId.SAND_VEIL]);
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const sandVeilAttr = allAbilities[AbilityId.SAND_VEIL].getAttrs(StatMultiplierAbAttr)[0];
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vi.spyOn(sandVeilAttr, "applyStatStage").mockImplementation(
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(_pokemon, _passive, _simulated, stat, statValue, _args) => {
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if (stat === Stat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
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statValue.value *= -1; // will make all attacks miss
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return true;
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}
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return false;
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},
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);
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expect(leadPokemon[0].hasAbility(AbilityId.SAND_VEIL)).toBe(true);
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expect(leadPokemon[1].hasAbility(AbilityId.SAND_VEIL)).toBe(false);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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await game.phaseInterceptor.to(MoveEndPhase, false);
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expect(leadPokemon[0].isFullHp()).toBe(true);
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expect(leadPokemon[1].hp).toBeLessThan(leadPokemon[1].getMaxHp());
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});
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});
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