pokerogue/test/abilities/quick_draw.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

102 lines
3.0 KiB
TypeScript

import { BypassSpeedChanceAbAttr } from "#app/data/abilities/ability";
import { allAbilities } from "#app/data/data-lists";
import { FaintPhase } from "#app/phases/faint-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
describe("Abilities - Quick Draw", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.starterSpecies(SpeciesId.MAGIKARP);
game.override.ability(AbilityId.QUICK_DRAW);
game.override.moveset([MoveId.TACKLE, MoveId.TAIL_WHIP]);
game.override.enemyLevel(100);
game.override.enemySpecies(SpeciesId.MAGIKARP);
game.override.enemyAbility(AbilityId.BALL_FETCH);
game.override.enemyMoveset([MoveId.TACKLE]);
vi.spyOn(allAbilities[AbilityId.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue(
100,
);
});
test("makes pokemon going first in its priority bracket", async () => {
await game.classicMode.startBattle();
const pokemon = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
pokemon.hp = 1;
enemy.hp = 1;
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(FaintPhase, false);
expect(pokemon.isFainted()).toBe(false);
expect(enemy.isFainted()).toBe(true);
expect(pokemon.waveData.abilitiesApplied).contain(AbilityId.QUICK_DRAW);
}, 20000);
test(
"does not triggered by non damage moves",
{
retry: 5,
},
async () => {
await game.classicMode.startBattle();
const pokemon = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
pokemon.hp = 1;
enemy.hp = 1;
game.move.select(MoveId.TAIL_WHIP);
await game.phaseInterceptor.to(FaintPhase, false);
expect(pokemon.isFainted()).toBe(true);
expect(enemy.isFainted()).toBe(false);
expect(pokemon.waveData.abilitiesApplied).not.contain(AbilityId.QUICK_DRAW);
},
);
test("does not increase priority", async () => {
game.override.enemyMoveset([MoveId.EXTREME_SPEED]);
await game.classicMode.startBattle();
const pokemon = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
pokemon.hp = 1;
enemy.hp = 1;
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(FaintPhase, false);
expect(pokemon.isFainted()).toBe(true);
expect(enemy.isFainted()).toBe(false);
expect(pokemon.waveData.abilitiesApplied).contain(AbilityId.QUICK_DRAW);
}, 20000);
});