pokerogue/test/abilities/power_spot.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

78 lines
2.7 KiB
TypeScript

import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Power Spot", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const powerSpotMultiplier = 1.3;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("double");
game.override.moveset([MoveId.TACKLE, MoveId.BREAKING_SWIPE, MoveId.SPLASH, MoveId.DAZZLING_GLEAM]);
game.override.enemyMoveset(MoveId.SPLASH);
game.override.enemySpecies(SpeciesId.SHUCKLE);
game.override.enemyAbility(AbilityId.BALL_FETCH);
});
it("raises the power of allies' special moves by 30%", async () => {
const moveToCheck = allMoves[MoveId.DAZZLING_GLEAM];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.STONJOURNER]);
game.move.select(MoveId.DAZZLING_GLEAM);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
});
it("raises the power of allies' physical moves by 30%", async () => {
const moveToCheck = allMoves[MoveId.BREAKING_SWIPE];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.STONJOURNER]);
game.move.select(MoveId.BREAKING_SWIPE);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
});
it("does not raise the power of the ability owner's moves", async () => {
const moveToCheck = allMoves[MoveId.BREAKING_SWIPE];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.classicMode.startBattle([SpeciesId.STONJOURNER, SpeciesId.REGIELEKI]);
game.move.select(MoveId.BREAKING_SWIPE);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
});
});