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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
78 lines
2.7 KiB
TypeScript
78 lines
2.7 KiB
TypeScript
import { allMoves } from "#app/data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Power Spot", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const powerSpotMultiplier = 1.3;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("double");
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game.override.moveset([MoveId.TACKLE, MoveId.BREAKING_SWIPE, MoveId.SPLASH, MoveId.DAZZLING_GLEAM]);
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game.override.enemyMoveset(MoveId.SPLASH);
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game.override.enemySpecies(SpeciesId.SHUCKLE);
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game.override.enemyAbility(AbilityId.BALL_FETCH);
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});
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it("raises the power of allies' special moves by 30%", async () => {
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const moveToCheck = allMoves[MoveId.DAZZLING_GLEAM];
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const basePower = moveToCheck.power;
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vi.spyOn(moveToCheck, "calculateBattlePower");
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await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.STONJOURNER]);
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game.move.select(MoveId.DAZZLING_GLEAM);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
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});
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it("raises the power of allies' physical moves by 30%", async () => {
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const moveToCheck = allMoves[MoveId.BREAKING_SWIPE];
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const basePower = moveToCheck.power;
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vi.spyOn(moveToCheck, "calculateBattlePower");
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await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.STONJOURNER]);
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game.move.select(MoveId.BREAKING_SWIPE);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
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});
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it("does not raise the power of the ability owner's moves", async () => {
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const moveToCheck = allMoves[MoveId.BREAKING_SWIPE];
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const basePower = moveToCheck.power;
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vi.spyOn(moveToCheck, "calculateBattlePower");
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await game.classicMode.startBattle([SpeciesId.STONJOURNER, SpeciesId.REGIELEKI]);
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game.move.select(MoveId.BREAKING_SWIPE);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
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});
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});
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