pokerogue/test/abilities/disguise.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

237 lines
7.4 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { toDmgValue } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Disguise", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const bustedForm = 1;
const disguisedForm = 0;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.MIMIKYU)
.enemyMoveset(MoveId.SPLASH)
.starterSpecies(SpeciesId.REGIELEKI)
.moveset([MoveId.SHADOW_SNEAK, MoveId.VACUUM_WAVE, MoveId.TOXIC_THREAD, MoveId.SPLASH]);
});
it("takes no damage from attacking move and transforms to Busted form, takes 1/8 max HP damage from the disguise breaking", async () => {
await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
const maxHp = mimikyu.getMaxHp();
const disguiseDamage = toDmgValue(maxHp / 8);
expect(mimikyu.formIndex).toBe(disguisedForm);
game.move.select(MoveId.SHADOW_SNEAK);
await game.phaseInterceptor.to("MoveEndPhase");
expect(mimikyu.hp).equals(maxHp - disguiseDamage);
expect(mimikyu.formIndex).toBe(bustedForm);
});
it("doesn't break disguise when attacked with ineffective move", async () => {
await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
expect(mimikyu.formIndex).toBe(disguisedForm);
game.move.select(MoveId.VACUUM_WAVE);
await game.phaseInterceptor.to("MoveEndPhase");
expect(mimikyu.formIndex).toBe(disguisedForm);
});
it("takes no damage from the first hit of a multihit move and transforms to Busted form, then takes damage from the second hit", async () => {
game.override.moveset([MoveId.SURGING_STRIKES]);
game.override.enemyLevel(5);
await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
const maxHp = mimikyu.getMaxHp();
const disguiseDamage = toDmgValue(maxHp / 8);
expect(mimikyu.formIndex).toBe(disguisedForm);
game.move.select(MoveId.SURGING_STRIKES);
// First hit
await game.phaseInterceptor.to("MoveEffectPhase");
expect(mimikyu.hp).equals(maxHp - disguiseDamage);
expect(mimikyu.formIndex).toBe(disguisedForm);
// Second hit
await game.phaseInterceptor.to("MoveEffectPhase");
expect(mimikyu.hp).lessThan(maxHp - disguiseDamage);
expect(mimikyu.formIndex).toBe(bustedForm);
});
it("takes effects from status moves and damage from status effects", async () => {
await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
expect(mimikyu.hp).toBe(mimikyu.getMaxHp());
game.move.select(MoveId.TOXIC_THREAD);
await game.phaseInterceptor.to("TurnEndPhase");
expect(mimikyu.formIndex).toBe(disguisedForm);
expect(mimikyu.status?.effect).toBe(StatusEffect.POISON);
expect(mimikyu.getStatStage(Stat.SPD)).toBe(-1);
expect(mimikyu.hp).toBeLessThan(mimikyu.getMaxHp());
});
it("persists form change when switched out", async () => {
game.override.enemyMoveset([MoveId.SHADOW_SNEAK]);
game.override.starterSpecies(0);
await game.classicMode.startBattle([SpeciesId.MIMIKYU, SpeciesId.FURRET]);
const mimikyu = game.scene.getPlayerPokemon()!;
const maxHp = mimikyu.getMaxHp();
const disguiseDamage = toDmgValue(maxHp / 8);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(mimikyu.formIndex).toBe(bustedForm);
expect(mimikyu.hp).equals(maxHp - disguiseDamage);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(mimikyu.formIndex).toBe(bustedForm);
});
it("persists form change when wave changes with no arena reset", async () => {
game.override.starterSpecies(0);
game.override.starterForms({
[SpeciesId.MIMIKYU]: bustedForm,
});
await game.classicMode.startBattle([SpeciesId.FURRET, SpeciesId.MIMIKYU]);
const mimikyu = game.scene.getPlayerParty()[1]!;
expect(mimikyu.formIndex).toBe(bustedForm);
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
expect(mimikyu.formIndex).toBe(bustedForm);
});
it("reverts to Disguised form on arena reset", async () => {
game.override.startingWave(4);
game.override.starterSpecies(SpeciesId.MIMIKYU);
game.override.starterForms({
[SpeciesId.MIMIKYU]: bustedForm,
});
await game.classicMode.startBattle();
const mimikyu = game.scene.getPlayerPokemon()!;
expect(mimikyu.formIndex).toBe(bustedForm);
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
expect(mimikyu.formIndex).toBe(disguisedForm);
});
it("reverts to Disguised form on biome change when fainted", async () => {
game.override.startingWave(10);
game.override.starterSpecies(0);
game.override.starterForms({
[SpeciesId.MIMIKYU]: bustedForm,
});
await game.classicMode.startBattle([SpeciesId.MIMIKYU, SpeciesId.FURRET]);
const mimikyu1 = game.scene.getPlayerPokemon()!;
expect(mimikyu1.formIndex).toBe(bustedForm);
game.move.select(MoveId.SPLASH);
await game.killPokemon(mimikyu1);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to("QuietFormChangePhase");
expect(mimikyu1.formIndex).toBe(disguisedForm);
});
it("doesn't faint twice when fainting due to Disguise break damage, nor prevent faint from Disguise break damage if using Endure", async () => {
game.override.enemyMoveset([MoveId.ENDURE]);
await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
mimikyu.hp = 1;
game.move.select(MoveId.SHADOW_SNEAK);
await game.toNextWave();
expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
});
it("activates when Aerilate circumvents immunity to the move's base type", async () => {
game.override.ability(AbilityId.AERILATE);
game.override.moveset([MoveId.TACKLE]);
await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
const maxHp = mimikyu.getMaxHp();
const disguiseDamage = toDmgValue(maxHp / 8);
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("MoveEndPhase");
expect(mimikyu.formIndex).toBe(bustedForm);
expect(mimikyu.hp).toBe(maxHp - disguiseDamage);
});
it("doesn't trigger if user is behind a substitute", async () => {
game.override.enemyMoveset(MoveId.SUBSTITUTE).moveset(MoveId.POWER_TRIP);
await game.classicMode.startBattle();
game.move.select(MoveId.POWER_TRIP);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(game.scene.getEnemyPokemon()!.formIndex).toBe(disguisedForm);
});
});