pokerogue/test/abilities/dancer.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

103 lines
4.7 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import type { MovePhase } from "#app/phases/move-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Dancer", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("double");
});
// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability)
it("triggers when dance moves are used, doesn't consume extra PP", async () => {
game.override.enemyAbility(AbilityId.DANCER).enemySpecies(SpeciesId.MAGIKARP).enemyMoveset(MoveId.VICTORY_DANCE);
await game.classicMode.startBattle([SpeciesId.ORICORIO, SpeciesId.FEEBAS]);
const [oricorio, feebas] = game.scene.getPlayerField();
game.move.changeMoveset(oricorio, [MoveId.SWORDS_DANCE, MoveId.VICTORY_DANCE, MoveId.SPLASH]);
game.move.changeMoveset(feebas, [MoveId.SWORDS_DANCE, MoveId.SPLASH]);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SWORDS_DANCE, 1);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MovePhase"); // feebas uses swords dance
await game.phaseInterceptor.to("MovePhase", false); // oricorio copies swords dance
let currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(MoveId.SWORDS_DANCE);
await game.phaseInterceptor.to("MoveEndPhase"); // end oricorio's move
await game.phaseInterceptor.to("MovePhase"); // magikarp 1 copies swords dance
await game.phaseInterceptor.to("MovePhase"); // magikarp 2 copies swords dance
await game.phaseInterceptor.to("MovePhase"); // magikarp (left) uses victory dance
await game.phaseInterceptor.to("MovePhase", false); // oricorio copies magikarp's victory dance
currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(MoveId.VICTORY_DANCE);
await game.phaseInterceptor.to("BerryPhase"); // finish the turn
// doesn't use PP if copied move is also in moveset
expect(oricorio.moveset[0]?.ppUsed).toBe(0);
expect(oricorio.moveset[1]?.ppUsed).toBe(0);
});
// TODO: Enable after Dancer rework to not push to move history
it.todo("should not count as the last move used for mirror move/instruct", async () => {
game.override
.moveset([MoveId.FIERY_DANCE, MoveId.REVELATION_DANCE])
.enemyMoveset([MoveId.INSTRUCT, MoveId.MIRROR_MOVE, MoveId.SPLASH])
.enemySpecies(SpeciesId.SHUCKLE)
.enemyLevel(10);
await game.classicMode.startBattle([SpeciesId.ORICORIO, SpeciesId.FEEBAS]);
const [oricorio] = game.scene.getPlayerField();
const [, shuckle2] = game.scene.getEnemyField();
game.move.select(MoveId.REVELATION_DANCE, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
game.move.select(MoveId.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
await game.move.selectEnemyMove(MoveId.INSTRUCT, BattlerIndex.PLAYER);
await game.move.selectEnemyMove(MoveId.MIRROR_MOVE, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MovePhase"); // Oricorio rev dance
await game.phaseInterceptor.to("MovePhase"); // Feebas fiery dance
await game.phaseInterceptor.to("MovePhase"); // Oricorio fiery dance (from dancer)
await game.phaseInterceptor.to("MoveEndPhase", false);
// dancer copied move doesn't appear in move history
expect(oricorio.getLastXMoves(-1)[0].move).toBe(MoveId.REVELATION_DANCE);
await game.phaseInterceptor.to("MovePhase"); // shuckle 2 mirror moves oricorio
await game.phaseInterceptor.to("MovePhase"); // calls instructed rev dance
let currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(shuckle2);
expect(currentPhase.move.moveId).toBe(MoveId.REVELATION_DANCE);
await game.phaseInterceptor.to("MovePhase"); // shuckle 1 instructs oricorio
await game.phaseInterceptor.to("MovePhase");
currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(MoveId.REVELATION_DANCE);
});
});