mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-28 04:22:44 +02:00
* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
70 lines
2.4 KiB
TypeScript
70 lines
2.4 KiB
TypeScript
import { globalScene } from "#app/global-scene";
|
|
import type { BiomeId } from "#enums/biome-id";
|
|
import { getBiomeKey } from "#app/field/arena";
|
|
import { BattlePhase } from "./battle-phase";
|
|
|
|
export class SwitchBiomePhase extends BattlePhase {
|
|
private nextBiome: BiomeId;
|
|
|
|
constructor(nextBiome: BiomeId) {
|
|
super();
|
|
|
|
this.nextBiome = nextBiome;
|
|
}
|
|
|
|
start() {
|
|
super.start();
|
|
|
|
if (this.nextBiome === undefined) {
|
|
return this.end();
|
|
}
|
|
|
|
// Before switching biomes, make sure to set the last encounter for other phases that need it too.
|
|
globalScene.lastEnemyTrainer = globalScene.currentBattle?.trainer ?? null;
|
|
globalScene.lastMysteryEncounter = globalScene.currentBattle?.mysteryEncounter;
|
|
|
|
globalScene.tweens.add({
|
|
targets: [globalScene.arenaEnemy, globalScene.lastEnemyTrainer],
|
|
x: "+=300",
|
|
duration: 2000,
|
|
onComplete: () => {
|
|
globalScene.arenaEnemy.setX(globalScene.arenaEnemy.x - 600);
|
|
|
|
globalScene.newArena(this.nextBiome);
|
|
|
|
const biomeKey = getBiomeKey(this.nextBiome);
|
|
const bgTexture = `${biomeKey}_bg`;
|
|
globalScene.arenaBgTransition.setTexture(bgTexture);
|
|
globalScene.arenaBgTransition.setAlpha(0);
|
|
globalScene.arenaBgTransition.setVisible(true);
|
|
globalScene.arenaPlayerTransition.setBiome(this.nextBiome);
|
|
globalScene.arenaPlayerTransition.setAlpha(0);
|
|
globalScene.arenaPlayerTransition.setVisible(true);
|
|
|
|
globalScene.tweens.add({
|
|
targets: [globalScene.arenaPlayer, globalScene.arenaBgTransition, globalScene.arenaPlayerTransition],
|
|
duration: 1000,
|
|
delay: 1000,
|
|
ease: "Sine.easeInOut",
|
|
alpha: (target: any) => (target === globalScene.arenaPlayer ? 0 : 1),
|
|
onComplete: () => {
|
|
globalScene.arenaBg.setTexture(bgTexture);
|
|
globalScene.arenaPlayer.setBiome(this.nextBiome);
|
|
globalScene.arenaPlayer.setAlpha(1);
|
|
globalScene.arenaEnemy.setBiome(this.nextBiome);
|
|
globalScene.arenaEnemy.setAlpha(1);
|
|
globalScene.arenaNextEnemy.setBiome(this.nextBiome);
|
|
globalScene.arenaBgTransition.setVisible(false);
|
|
globalScene.arenaPlayerTransition.setVisible(false);
|
|
if (globalScene.lastEnemyTrainer) {
|
|
globalScene.lastEnemyTrainer.destroy();
|
|
}
|
|
|
|
this.end();
|
|
},
|
|
});
|
|
},
|
|
});
|
|
}
|
|
}
|