* Add setAbility method to pokemon.ts * Edit SwitchAbilitiesAttr to use setAbility * Change AbilityGiveAttr to use setAbility * Rename setAbility to be more accurate * Fix AbilityCopyAttr * Fix AbilityChangeAttr * Fix Transform * Fix imposter * Fix PostDefendAbilityGiveAbAttr * Actually fix imposter * Actually fix transform * Fix CopyFaintedAllyAbilityAbAttr * Fix Trace * Fix PostDefendAbilitySwapAbAttr * Add tests for skill swap * Add tests for doodle * Add tests for entrainment * Add tests for role play * Add test for simple beam * Add test for transform * Add test for imposter * Add tests for mummy * Add tests for trace * Add tests for wandering spirit * Consider legendary weather when changing ability * Ensure that passives are not (re)applied when main abilities change * Add general ability swap test cases * Fix test name * Add NoMidTurnActivationAttr * Remove NoMidTurnActivationAttr from illusion * Remove extraneous call to triggerWeatherBasedFormChanges * Fix primal weather clearing * Change "MidTurn" to "OnGain" * Change NoOnGainActivationAttr to a field in PostSummonAbAttr * Add passive support * Remove redundant parentheses Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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.github | ||
docs | ||
public | ||
src | ||
.dependency-cruiser.cjs | ||
.editorconfig | ||
.env | ||
.env.beta | ||
.env.development | ||
.env.production | ||
.env.test | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.nvmrc | ||
create-test-boilerplate.js | ||
CREDITS.md | ||
dependency-graph.js | ||
eslint.config.js | ||
favicon.ico | ||
global.d.ts | ||
index.css | ||
index.html | ||
lefthook.yml | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
tsconfig.json | ||
update_exp_sprites.ps1 | ||
vite.config.ts | ||
vitest.config.ts | ||
vitest.workspace.ts |
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
🛠️ Development
If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below To-Do section or the #feature-vote channel in the discord.
💻 Environment Setup
Prerequisites
- node: 20.13.1
- npm: how to install
Running Locally
- Clone the repo and in the root directory run
npm install
- if you run into any errors, reach out in the #dev-corner channel in discord
- Run
npm run start:dev
to locally run the project inlocalhost:8000
Linting
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the npm run eslint
script. To view the complete rules, check out the eslint.config.js file.
📚 Documentation
You can find the auto-generated documentation here. For information on enemy AI, check out the enemy-ai.md file. For detailed guidelines on documenting your code, refer to the comments.md file.
❔ FAQ
How do I test a new _______?
- In the
src/overrides.ts
file there are overrides for most values you'll need to change for testing
How do I retrieve the translations?
- The translations were moved to the dedicated translation repository and are now applied as a submodule in this project.
- The command to retrieve the translations is
git submodule update --init --recursive
. If you still struggle to get it working, please reach out to #dev-corner channel in Discord.
🪧 To Do
Check out Github Issues to see how can you help us!
📝 Credits
If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.
Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.