..
@types
[Misc] Run biome on all files; update some rules to be errors now
2025-06-14 00:59:34 -07:00
configs /inputs
[Misc] Removed cases of a ? true : false and useless super calls from subclasses ( #5943 )
2025-06-06 17:00:09 -07:00
data
[Dev] Enable dependency cruiser workflow ( #5966 )
2025-06-15 00:51:21 -07:00
enums
[Beta] Revert "[UI/UX] Default cursor to no when stop trying to teach move" ( #5990 )
2025-06-14 17:40:18 -04:00
events
[Refactor] Remove circular deps 3 ( #5959 )
2025-06-09 16:24:13 -07:00
field
[Misc] Run biome on all files; update some rules to be errors now
2025-06-14 00:59:34 -07:00
global-vars
[Refactor] Merged interfaces/ into @types/; removed runtime orphan modules
2025-06-07 17:28:01 -07:00
modifier
[Bug] Remove empty modifierPool ( #5988 )
2025-06-14 12:01:29 +00:00
phases
[Beta] Revert "[UI/UX] Default cursor to no when stop trying to teach move" ( #5990 )
2025-06-14 17:40:18 -04:00
pipelines
[Misc] Run biome on all files; update some rules to be errors now
2025-06-14 00:59:34 -07:00
plugins
[Misc] Run biome on all files; update some rules to be errors now
2025-06-14 00:59:34 -07:00
sprites
[Misc] Removed cases of a ? true : false and useless super calls from subclasses ( #5943 )
2025-06-06 17:00:09 -07:00
system
[Misc] Run biome on all files; update some rules to be errors now
2025-06-14 00:59:34 -07:00
typings /phaser
[Refactor][UI/UX] Cleanup battle-info ui code ( #5696 )
2025-05-28 17:29:03 +00:00
ui
[Beta] Revert "[UI/UX] Default cursor to no when stop trying to teach move" ( #5990 )
2025-06-14 17:40:18 -04:00
utils
[Refactor] Create utility function coerceArray ( #5723 )
2025-06-12 21:30:01 -07:00
account.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
battle-scene.ts
[Balance] Add wild encounter chance to Maushold and Dudunsparce forms ( #5975 )
2025-06-12 16:56:37 -05:00
battle.ts
[Refactor] Remove circular dependencies (part 4) ( #5964 )
2025-06-11 19:42:04 -07:00
constants.ts
[Refactor] Remove circular dependencies (part 4) ( #5964 )
2025-06-11 19:42:04 -07:00
game-mode.ts
[Refactor] Remove circular deps 3 ( #5959 )
2025-06-09 16:24:13 -07:00
global-event-manager.ts
[Misc] AFD Event ( #5596 )
2025-03-31 15:11:01 -07:00
global-scene.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
inputs-controller.ts
[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew ( #5655 )
2025-05-02 00:06:07 -05:00
loading-scene.ts
[Refactor] Remove circular dependencies (part 4) ( #5964 )
2025-06-11 19:42:04 -07:00
main.ts
[Refactor][UI/UX] Cleanup battle-info ui code ( #5696 )
2025-05-28 17:29:03 +00:00
messages.ts
[Refactor] Add methods isPlayer and isEnemy to reduce circular imports
2025-06-07 17:44:58 -07:00
overrides.ts
[Misc] Run biome on all files; update some rules to be errors now
2025-06-14 00:59:34 -07:00
phase-manager.ts
[Refactor] Create utility function coerceArray ( #5723 )
2025-06-12 21:30:01 -07:00
phase.ts
[Refactor] Decouple phase system from battle-scene ( #5953 )
2025-06-07 17:59:30 -07:00
scene-base.ts
[Refactor] Create utility function coerceArray ( #5723 )
2025-06-12 21:30:01 -07:00
starting-wave.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
timed-event-manager.ts
[Misc] Improve enum naming ( #5933 )
2025-06-04 14:54:27 -07:00
touch-controls.ts
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter ( #5495 )
2025-03-09 14:13:25 -07:00
tutorial.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
ui-inputs.ts
[Refactor][UI/UX] Cleanup battle-info ui code ( #5696 )
2025-05-28 17:29:03 +00:00
vite.env.d.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00