pokerogue/test/moves/flame-burst.test.ts
NightKev 9bfe5f02d8
[Deps] Update packages and add 1d min age for package updates (#6804)
* [Deps] Update packages and add 1d min age for package updates

* Fix tests
2025-11-29 18:49:20 +01:00

127 lines
4.5 KiB
TypeScript

import { allAbilities } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import type { Pokemon } from "#field/pokemon";
import { GameManager } from "#test/test-utils/game-manager";
import { toDmgValue } from "#utils/common";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Flame Burst", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
/**
* Calculates the effect damage of Flame Burst which is 1/16 of the target ally's max HP
* See Flame Burst {@link https://bulbapedia.bulbagarden.net/wiki/Flame_Burst_(move)}
* See Flame Burst's move attribute {@linkcode FlameBurstAttr}
* @param pokemon - The ally of the move's target
* @returns Effect damage of Flame Burst
*/
const getEffectDamage = (pokemon: Pokemon): number => {
return toDmgValue(pokemon.getMaxHp() / 16);
};
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.criticalHits(false)
.ability(AbilityId.UNNERVE)
.enemySpecies(SpeciesId.SHUCKLE)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("inflicts damage to the target's ally equal to 1/16 of its max HP", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]);
const [leftEnemy, rightEnemy] = game.scene.getEnemyField();
game.move.use(MoveId.FLAME_BURST, 0, leftEnemy.getBattlerIndex());
game.move.use(MoveId.SPLASH, 1);
await game.toEndOfTurn();
expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp());
expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp() - getEffectDamage(rightEnemy));
});
it("does not inflict damage to the target's ally if the target was not affected by Flame Burst", async () => {
game.override.enemyAbility(AbilityId.FLASH_FIRE);
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]);
const [leftEnemy, rightEnemy] = game.scene.getEnemyField();
game.move.use(MoveId.FLAME_BURST, 0, leftEnemy.getBattlerIndex());
game.move.use(MoveId.SPLASH, 1);
await game.toEndOfTurn();
expect(leftEnemy.hp).toBe(leftEnemy.getMaxHp());
expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp());
});
it("does not interact with the target ally's abilities", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]);
const [leftEnemy, rightEnemy] = game.scene.getEnemyField();
vi.spyOn(rightEnemy, "getAbility").mockReturnValue(allAbilities[AbilityId.FLASH_FIRE]);
game.move.use(MoveId.FLAME_BURST, 0, leftEnemy.getBattlerIndex());
game.move.use(MoveId.SPLASH, 1);
await game.toEndOfTurn();
expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp());
expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp() - getEffectDamage(rightEnemy));
});
it("effect damage is prevented by Magic Guard", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]);
const [leftEnemy, rightEnemy] = game.scene.getEnemyField();
vi.spyOn(rightEnemy, "getAbility").mockReturnValue(allAbilities[AbilityId.MAGIC_GUARD]);
game.move.use(MoveId.FLAME_BURST, 0, leftEnemy.getBattlerIndex());
game.move.use(MoveId.SPLASH, 1);
await game.toEndOfTurn();
expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp());
expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp());
});
it("ignores protection moves and Endure from the non-target pokemon", async () => {
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
const [enemy1, enemy2] = game.scene.getEnemyField();
game.move.use(MoveId.FLAME_BURST, 0, BattlerIndex.ENEMY);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.PROTECT);
await game.toNextTurn();
expect(enemy1).not.toHaveFullHp();
expect(enemy2).toHaveTakenDamage(getEffectDamage(enemy2));
enemy1.hp = enemy1.getMaxHp();
enemy2.hp = 1;
game.move.use(MoveId.FLAME_BURST, 0, BattlerIndex.ENEMY);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.ENDURE);
await game.toEndOfTurn();
expect(enemy1).not.toHaveFullHp();
expect(enemy2).toHaveFainted();
});
});