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127 lines
4.5 KiB
TypeScript
127 lines
4.5 KiB
TypeScript
import { allAbilities } from "#data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import type { Pokemon } from "#field/pokemon";
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import { GameManager } from "#test/test-utils/game-manager";
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import { toDmgValue } from "#utils/common";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Flame Burst", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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/**
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* Calculates the effect damage of Flame Burst which is 1/16 of the target ally's max HP
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* See Flame Burst {@link https://bulbapedia.bulbagarden.net/wiki/Flame_Burst_(move)}
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* See Flame Burst's move attribute {@linkcode FlameBurstAttr}
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* @param pokemon - The ally of the move's target
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* @returns Effect damage of Flame Burst
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*/
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const getEffectDamage = (pokemon: Pokemon): number => {
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return toDmgValue(pokemon.getMaxHp() / 16);
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};
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("double")
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.criticalHits(false)
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.ability(AbilityId.UNNERVE)
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.enemySpecies(SpeciesId.SHUCKLE)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("inflicts damage to the target's ally equal to 1/16 of its max HP", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]);
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const [leftEnemy, rightEnemy] = game.scene.getEnemyField();
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game.move.use(MoveId.FLAME_BURST, 0, leftEnemy.getBattlerIndex());
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game.move.use(MoveId.SPLASH, 1);
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await game.toEndOfTurn();
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expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp());
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expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp() - getEffectDamage(rightEnemy));
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});
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it("does not inflict damage to the target's ally if the target was not affected by Flame Burst", async () => {
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game.override.enemyAbility(AbilityId.FLASH_FIRE);
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await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]);
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const [leftEnemy, rightEnemy] = game.scene.getEnemyField();
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game.move.use(MoveId.FLAME_BURST, 0, leftEnemy.getBattlerIndex());
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game.move.use(MoveId.SPLASH, 1);
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await game.toEndOfTurn();
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expect(leftEnemy.hp).toBe(leftEnemy.getMaxHp());
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expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp());
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});
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it("does not interact with the target ally's abilities", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]);
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const [leftEnemy, rightEnemy] = game.scene.getEnemyField();
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vi.spyOn(rightEnemy, "getAbility").mockReturnValue(allAbilities[AbilityId.FLASH_FIRE]);
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game.move.use(MoveId.FLAME_BURST, 0, leftEnemy.getBattlerIndex());
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game.move.use(MoveId.SPLASH, 1);
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await game.toEndOfTurn();
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expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp());
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expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp() - getEffectDamage(rightEnemy));
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});
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it("effect damage is prevented by Magic Guard", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]);
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const [leftEnemy, rightEnemy] = game.scene.getEnemyField();
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vi.spyOn(rightEnemy, "getAbility").mockReturnValue(allAbilities[AbilityId.MAGIC_GUARD]);
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game.move.use(MoveId.FLAME_BURST, 0, leftEnemy.getBattlerIndex());
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game.move.use(MoveId.SPLASH, 1);
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await game.toEndOfTurn();
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expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp());
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expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp());
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});
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it("ignores protection moves and Endure from the non-target pokemon", async () => {
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await game.classicMode.startBattle([SpeciesId.MILOTIC]);
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const [enemy1, enemy2] = game.scene.getEnemyField();
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game.move.use(MoveId.FLAME_BURST, 0, BattlerIndex.ENEMY);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.move.forceEnemyMove(MoveId.PROTECT);
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await game.toNextTurn();
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expect(enemy1).not.toHaveFullHp();
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expect(enemy2).toHaveTakenDamage(getEffectDamage(enemy2));
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enemy1.hp = enemy1.getMaxHp();
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enemy2.hp = 1;
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game.move.use(MoveId.FLAME_BURST, 0, BattlerIndex.ENEMY);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.move.forceEnemyMove(MoveId.ENDURE);
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await game.toEndOfTurn();
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expect(enemy1).not.toHaveFullHp();
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expect(enemy2).toHaveFainted();
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});
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});
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