pokerogue/test/abilities/intimidate.test.ts
2025-06-17 09:07:53 -04:00

92 lines
2.8 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { Stat } from "#enums/stat";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { BattleType } from "#enums/battle-type";
describe("Abilities - Intimidate", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyAbility(AbilityId.INTIMIDATE)
.ability(AbilityId.INTIMIDATE)
.moveset(MoveId.SPLASH)
.enemyMoveset(MoveId.SPLASH);
});
it("should lower all opponents' ATK by 1 stage on entry and switch", async () => {
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
const enemy = game.field.getEnemyPokemon();
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
game.doSwitchPokemon(1);
await game.toNextTurn();
expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
});
it("should lower ATK of all opponents in a double battle", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
const [enemy1, enemy2] = game.scene.getEnemyField();
expect(enemy1.getStatStage(Stat.ATK)).toBe(-1);
expect(enemy2.getStatStage(Stat.ATK)).toBe(-1);
});
it("should not trigger on switching moves used by wild Pokemon", async () => {
game.override.enemyMoveset(MoveId.VOLT_SWITCH).battleType(BattleType.WILD);
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
const player = game.field.getPlayerPokemon();
expect(player.getStatStage(Stat.ATK)).toBe(-1);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
// doesn't lower attack due to not actually switching out
expect(player.getStatStage(Stat.ATK)).toBe(-1);
});
it("should trigger on moves that switch user/target out during trainer battles", async () => {
game.override.battleType(BattleType.TRAINER).passiveAbility(AbilityId.NO_GUARD);
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
const player = game.field.getPlayerPokemon();
expect(player.getStatStage(Stat.ATK)).toBe(-1);
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.TELEPORT);
await game.toNextTurn();
expect(player.getStatStage(Stat.ATK)).toBe(-2);
game.move.use(MoveId.DRAGON_TAIL);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
expect(player.getStatStage(Stat.ATK)).toBe(-3);
});
});