pokerogue/test/endless_boss.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

87 lines
3.5 KiB
TypeScript

import { BiomeId } from "#enums/biome-id";
import { SpeciesId } from "#enums/species-id";
import { GameModes } from "#app/game-mode";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "#test/testUtils/gameManager";
const EndlessBossWave = {
Minor: 250,
Major: 1000,
};
describe("Endless Boss", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.startingBiome(BiomeId.END).disableCrits();
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Endless`, async () => {
game.override.startingWave(EndlessBossWave.Minor);
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.ENDLESS);
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor);
expect(game.scene.arena.biomeType).toBe(BiomeId.END);
const eternatus = game.scene.getEnemyPokemon();
expect(eternatus?.species.speciesId).toBe(SpeciesId.ETERNATUS);
expect(eternatus?.hasPassive()).toBe(false);
expect(eternatus?.formIndex).toBe(0);
});
it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Endless`, async () => {
game.override.startingWave(EndlessBossWave.Major);
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.ENDLESS);
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major);
expect(game.scene.arena.biomeType).toBe(BiomeId.END);
const eternatus = game.scene.getEnemyPokemon();
expect(eternatus?.species.speciesId).toBe(SpeciesId.ETERNATUS);
expect(eternatus?.hasPassive()).toBe(false);
expect(eternatus?.formIndex).toBe(1);
});
it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Spliced Endless`, async () => {
game.override.startingWave(EndlessBossWave.Minor);
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.SPLICED_ENDLESS);
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor);
expect(game.scene.arena.biomeType).toBe(BiomeId.END);
const eternatus = game.scene.getEnemyPokemon();
expect(eternatus?.species.speciesId).toBe(SpeciesId.ETERNATUS);
expect(eternatus?.hasPassive()).toBe(false);
expect(eternatus?.formIndex).toBe(0);
});
it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Spliced Endless`, async () => {
game.override.startingWave(EndlessBossWave.Major);
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.SPLICED_ENDLESS);
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major);
expect(game.scene.arena.biomeType).toBe(BiomeId.END);
const eternatus = game.scene.getEnemyPokemon();
expect(eternatus?.species.speciesId).toBe(SpeciesId.ETERNATUS);
expect(eternatus?.hasPassive()).toBe(false);
expect(eternatus?.formIndex).toBe(1);
});
it(`should NOT spawn major or minor boss outside wave ${EndlessBossWave.Minor}s in END biome`, async () => {
game.override.startingWave(EndlessBossWave.Minor - 1);
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.ENDLESS);
expect(game.scene.currentBattle.waveIndex).not.toBe(EndlessBossWave.Minor);
expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(SpeciesId.ETERNATUS);
});
});