mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-21 09:02:47 +02:00
* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
87 lines
3.5 KiB
TypeScript
87 lines
3.5 KiB
TypeScript
import { BiomeId } from "#enums/biome-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import { GameModes } from "#app/game-mode";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
|
|
const EndlessBossWave = {
|
|
Minor: 250,
|
|
Major: 1000,
|
|
};
|
|
|
|
describe("Endless Boss", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override.startingBiome(BiomeId.END).disableCrits();
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Endless`, async () => {
|
|
game.override.startingWave(EndlessBossWave.Minor);
|
|
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.ENDLESS);
|
|
|
|
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor);
|
|
expect(game.scene.arena.biomeType).toBe(BiomeId.END);
|
|
const eternatus = game.scene.getEnemyPokemon();
|
|
expect(eternatus?.species.speciesId).toBe(SpeciesId.ETERNATUS);
|
|
expect(eternatus?.hasPassive()).toBe(false);
|
|
expect(eternatus?.formIndex).toBe(0);
|
|
});
|
|
|
|
it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Endless`, async () => {
|
|
game.override.startingWave(EndlessBossWave.Major);
|
|
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.ENDLESS);
|
|
|
|
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major);
|
|
expect(game.scene.arena.biomeType).toBe(BiomeId.END);
|
|
const eternatus = game.scene.getEnemyPokemon();
|
|
expect(eternatus?.species.speciesId).toBe(SpeciesId.ETERNATUS);
|
|
expect(eternatus?.hasPassive()).toBe(false);
|
|
expect(eternatus?.formIndex).toBe(1);
|
|
});
|
|
|
|
it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Spliced Endless`, async () => {
|
|
game.override.startingWave(EndlessBossWave.Minor);
|
|
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.SPLICED_ENDLESS);
|
|
|
|
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor);
|
|
expect(game.scene.arena.biomeType).toBe(BiomeId.END);
|
|
const eternatus = game.scene.getEnemyPokemon();
|
|
expect(eternatus?.species.speciesId).toBe(SpeciesId.ETERNATUS);
|
|
expect(eternatus?.hasPassive()).toBe(false);
|
|
expect(eternatus?.formIndex).toBe(0);
|
|
});
|
|
|
|
it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Spliced Endless`, async () => {
|
|
game.override.startingWave(EndlessBossWave.Major);
|
|
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.SPLICED_ENDLESS);
|
|
|
|
expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major);
|
|
expect(game.scene.arena.biomeType).toBe(BiomeId.END);
|
|
const eternatus = game.scene.getEnemyPokemon();
|
|
expect(eternatus?.species.speciesId).toBe(SpeciesId.ETERNATUS);
|
|
expect(eternatus?.hasPassive()).toBe(false);
|
|
expect(eternatus?.formIndex).toBe(1);
|
|
});
|
|
|
|
it(`should NOT spawn major or minor boss outside wave ${EndlessBossWave.Minor}s in END biome`, async () => {
|
|
game.override.startingWave(EndlessBossWave.Minor - 1);
|
|
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.ENDLESS);
|
|
|
|
expect(game.scene.currentBattle.waveIndex).not.toBe(EndlessBossWave.Minor);
|
|
expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(SpeciesId.ETERNATUS);
|
|
});
|
|
});
|