mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-30 13:33:01 +02:00
* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
98 lines
4.0 KiB
TypeScript
98 lines
4.0 KiB
TypeScript
import { CommandPhase } from "#app/phases/command-phase";
|
|
import { UiMode } from "#enums/ui-mode";
|
|
import { AbilityId } from "#enums/ability-id";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
|
|
describe("Test Battle Phase", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.enemySpecies(SpeciesId.RATTATA)
|
|
.startingLevel(2000)
|
|
.moveset([MoveId.TACKLE])
|
|
.enemyAbility(AbilityId.HYDRATION)
|
|
.ability(AbilityId.HYDRATION)
|
|
.enemyMoveset(MoveId.TACKLE);
|
|
});
|
|
|
|
it("startBattle 2vs1 boss", async () => {
|
|
game.override.battleStyle("single").startingWave(10);
|
|
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
|
|
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
|
|
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
|
}, 20000);
|
|
|
|
it("startBattle 2vs2 boss", async () => {
|
|
game.override.battleStyle("double").startingWave(10);
|
|
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
|
|
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
|
|
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
|
}, 20000);
|
|
|
|
it("startBattle 2vs2 trainer", async () => {
|
|
game.override.battleStyle("double").startingWave(5);
|
|
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
|
|
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
|
|
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
|
}, 20000);
|
|
|
|
it("startBattle 2vs1 trainer", async () => {
|
|
game.override.battleStyle("single").startingWave(5);
|
|
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
|
|
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
|
|
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
|
}, 20000);
|
|
|
|
it("startBattle 2vs1 rival", async () => {
|
|
game.override.battleStyle("single").startingWave(8);
|
|
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
|
|
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
|
|
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
|
}, 20000);
|
|
|
|
it("startBattle 2vs2 rival", async () => {
|
|
game.override.battleStyle("double").startingWave(8);
|
|
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
|
|
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
|
|
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
|
}, 20000);
|
|
|
|
it("startBattle 1vs1 trainer", async () => {
|
|
game.override.battleStyle("single").startingWave(5);
|
|
await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
|
|
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
|
|
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
|
}, 20000);
|
|
|
|
it("startBattle 2vs2 trainer", async () => {
|
|
game.override.battleStyle("double").startingWave(5);
|
|
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
|
|
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
|
|
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
|
}, 20000);
|
|
|
|
it("startBattle 4vs2 trainer", async () => {
|
|
game.override.battleStyle("double").startingWave(5);
|
|
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD, SpeciesId.DARKRAI, SpeciesId.GABITE]);
|
|
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
|
|
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
|
}, 20000);
|
|
});
|