pokerogue/test/abilities/insomnia.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

52 lines
1.5 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Insomnia", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove sleep when gained", async () => {
game.override
.ability(AbilityId.INSOMNIA)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.SLEEP);
expect(enemy?.status?.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});