pokerogue/test/abilities/competitive.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

74 lines
2.5 KiB
TypeScript

import { Stat } from "#enums/stat";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Competitive", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.BEEDRILL)
.enemyMoveset(MoveId.TICKLE)
.startingLevel(1)
.moveset([MoveId.SPLASH, MoveId.CLOSE_COMBAT])
.ability(AbilityId.COMPETITIVE);
});
it("lower atk and def by 1 via tickle, then increase spatk by 4 via competitive", async () => {
await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnInitPhase);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.DEF)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(4);
});
it("lowering your own stats should not trigger competitive", async () => {
game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.CLOSE_COMBAT);
await game.phaseInterceptor.to(TurnInitPhase);
expect(playerPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.DEF)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0);
});
it("white herb should remove only the negative effects", async () => {
game.override.startingHeldItems([{ name: "WHITE_HERB" }]);
await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnInitPhase);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(playerPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(4);
});
});