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* Added mock console and fixed up many many things * Cleaned up handling of colors and such * Added minor comment * Fix Focus Punch test * Fix typo * Remove redundant comment * Update vitest.setup.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Added color map inside new folder * Made constants not object bc i was told to * Update src/constants/colors.ts * Removed all moves init check * Removed import * Fixed up some stuff + added aquamarine color to settings helper * Added logging for test end * Removed intentionally failing test * Fixed console log to use inheritance to not override vitest's wrapping * Added a custom Vitest reporter to not log the test name every 2 lines * Moved coloration to a hook to prevent misplacing things * Fixed import issue by copypasting vitest soure * Removed intentionally failing test look i need to check that `test:silent` works on github ok * Added REUSE annotations to copied parts of source * Fixed import issue --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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| CONTRIBUTING.md | ||
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| LICENSE | ||
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| README.md | ||
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PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
See CONTRIBUTING.md, this includes instructions on how to set up the game locally.
📝 Credits
If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.
Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.
