pokerogue/test/moves/rest.test.ts
2025-05-25 19:50:01 -04:00

118 lines
3.9 KiB
TypeScript

import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Rest", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.REST, Moves.SLEEP_TALK])
.ability(Abilities.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.enemySpecies(Species.EKANS)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should fully heal the user, cure its status and put it to sleep", async () => {
await game.classicMode.startBattle([Species.SNORLAX]);
const snorlax = game.scene.getPlayerPokemon()!;
snorlax.hp = 1;
snorlax.trySetStatus(StatusEffect.POISON);
expect(snorlax.status?.effect).toBe(StatusEffect.POISON);
game.move.select(Moves.REST);
await game.phaseInterceptor.to("BerryPhase");
expect(snorlax.isFullHp()).toBe(true);
expect(snorlax.status?.effect).toBe(StatusEffect.SLEEP);
});
it("should preserve non-volatile conditions", async () => {
await game.classicMode.startBattle([Species.SNORLAX]);
const snorlax = game.scene.getPlayerPokemon()!;
snorlax.hp = 1;
snorlax.addTag(BattlerTagType.CONFUSED, 999);
game.move.select(Moves.REST);
await game.phaseInterceptor.to("BerryPhase");
expect(snorlax.getTag(BattlerTagType.CONFUSED)).toBeDefined();
});
it.each<{ name: string; status?: StatusEffect; ability?: Abilities; dmg?: number }>([
{ name: "is at full HP", dmg: 0 },
{ name: "is affected by Electric Terrain", ability: Abilities.ELECTRIC_SURGE },
{ name: "is affected by Misty Terrain", ability: Abilities.MISTY_SURGE },
{ name: "has Comatose", ability: Abilities.COMATOSE },
])("should fail if the user $name", async ({ status = StatusEffect.NONE, ability = Abilities.NONE, dmg = 1 }) => {
game.override.ability(ability);
await game.classicMode.startBattle([Species.SNORLAX]);
const snorlax = game.scene.getPlayerPokemon()!;
snorlax.trySetStatus(status);
snorlax.hp = snorlax.getMaxHp() - dmg;
game.move.select(Moves.REST);
await game.phaseInterceptor.to("BerryPhase");
expect(snorlax.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should fail if called while already asleep", async () => {
await game.classicMode.startBattle([Species.SNORLAX]);
const snorlax = game.scene.getPlayerPokemon()!;
snorlax.hp = 1;
snorlax.trySetStatus(StatusEffect.SLEEP);
game.move.select(Moves.SLEEP_TALK);
await game.phaseInterceptor.to("BerryPhase");
expect(snorlax.isFullHp()).toBe(false);
expect(snorlax.status?.effect).toBeUndefined();
expect(snorlax.getLastXMoves().map(tm => tm.result)).toEqual([MoveResult.FAIL, MoveResult.SUCCESS]);
});
it("should succeed if called the turn after waking up", async () => {
await game.classicMode.startBattle([Species.SNORLAX]);
const snorlax = game.scene.getPlayerPokemon()!;
snorlax.hp = 1;
expect(snorlax.status?.effect).toBe(StatusEffect.SLEEP);
snorlax.status!.sleepTurnsRemaining = 1;
game.move.select(Moves.REST);
await game.toNextTurn();
expect(snorlax.status?.effect).toBe(StatusEffect.SLEEP);
expect(snorlax.isFullHp()).toBe(true);
expect(snorlax.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(snorlax.status?.sleepTurnsRemaining).toBe(3);
});
});