pokerogue/test/abilities/wimp_out.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

554 lines
20 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { allMoves } from "#app/data/data-lists";
import GameManager from "#test/testUtils/gameManager";
import { toDmgValue } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { WeatherType } from "#enums/weather-type";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Wimp Out", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.ability(AbilityId.WIMP_OUT)
.enemySpecies(SpeciesId.NINJASK)
.enemyPassiveAbility(AbilityId.NO_GUARD)
.startingLevel(90)
.enemyLevel(70)
.moveset([MoveId.SPLASH, MoveId.FALSE_SWIPE, MoveId.ENDURE])
.enemyMoveset(MoveId.FALSE_SWIPE)
.criticalHits(false);
});
function confirmSwitch(): void {
const [pokemon1, pokemon2] = game.scene.getPlayerParty();
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(pokemon1.species.speciesId).not.toBe(SpeciesId.WIMPOD);
expect(pokemon2.species.speciesId).toBe(SpeciesId.WIMPOD);
expect(pokemon2.isFainted()).toBe(false);
expect(pokemon2.getHpRatio()).toBeLessThan(0.5);
}
function confirmNoSwitch(): void {
const [pokemon1, pokemon2] = game.scene.getPlayerParty();
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
expect(pokemon2.species.speciesId).not.toBe(SpeciesId.WIMPOD);
expect(pokemon1.species.speciesId).toBe(SpeciesId.WIMPOD);
expect(pokemon1.isFainted()).toBe(false);
expect(pokemon1.getHpRatio()).toBeLessThan(0.5);
}
it("triggers regenerator passive single time when switching out with wimp out", async () => {
game.override.passiveAbility(AbilityId.REGENERATOR).startingLevel(5).enemyLevel(100);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(wimpod.hp).toEqual(Math.floor(wimpod.getMaxHp() * 0.33 + 1));
confirmSwitch();
});
it("It makes wild pokemon flee if triggered", async () => {
game.override.enemyAbility(AbilityId.WIMP_OUT);
await game.classicMode.startBattle([SpeciesId.GOLISOPOD, SpeciesId.TYRUNT]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.hp *= 0.52;
game.move.select(MoveId.FALSE_SWIPE);
await game.phaseInterceptor.to("BerryPhase");
const isVisible = enemyPokemon.visible;
const hasFled = enemyPokemon.switchOutStatus;
expect(!isVisible && hasFled).toBe(true);
});
it("Does not trigger when HP already below half", async () => {
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!;
wimpod.hp = 5;
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(wimpod.hp).toEqual(1);
confirmNoSwitch();
});
it("Trapping moves do not prevent Wimp Out from activating.", async () => {
game.override.enemyMoveset([MoveId.SPIRIT_SHACKLE]).startingLevel(53).enemyLevel(45);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(game.scene.getPlayerParty()[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
confirmSwitch();
});
it("If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.", async () => {
game.override.startingLevel(95).enemyMoveset([MoveId.U_TURN]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
const enemyPokemon = game.scene.getEnemyPokemon()!;
const hasFled = enemyPokemon.switchOutStatus;
expect(hasFled).toBe(false);
confirmSwitch();
});
it("If this Ability does not activate due to being hit by U-turn or Volt Switch, the user of that move will be switched out.", async () => {
game.override.startingLevel(190).startingWave(8).enemyMoveset([MoveId.U_TURN]);
await game.classicMode.startBattle([SpeciesId.GOLISOPOD, SpeciesId.TYRUNT]);
const RIVAL_NINJASK1 = game.scene.getEnemyPokemon()?.id;
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_NINJASK1);
});
it("Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.", async () => {
game.override.startingLevel(69).enemyMoveset([MoveId.DRAGON_TAIL]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("SwitchSummonPhase", false);
expect(wimpod.waveData.abilitiesApplied).not.toContain(AbilityId.WIMP_OUT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).not.toBe(SpeciesId.WIMPOD);
});
it("triggers when recoil damage is taken", async () => {
game.override.moveset([MoveId.HEAD_SMASH]).enemyMoveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.move.select(MoveId.HEAD_SMASH);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
confirmSwitch();
});
it("It does not activate when the Pokémon cuts its own HP", async () => {
game.override.moveset([MoveId.SUBSTITUTE]).enemyMoveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!;
wimpod.hp *= 0.52;
game.move.select(MoveId.SUBSTITUTE);
await game.phaseInterceptor.to("TurnEndPhase");
confirmNoSwitch();
});
it("Does not trigger when neutralized", async () => {
game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS).startingLevel(5);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
confirmNoSwitch();
});
// TODO: Enable when this behavior is fixed (currently Shell Bell won't activate if Wimp Out activates because
// the pokemon is removed from the field before the Shell Bell modifier is applied, so it can't see the
// damage dealt and doesn't heal the pokemon)
it.todo(
"If it falls below half and recovers back above half from a Shell Bell, Wimp Out will activate even after the Shell Bell recovery",
async () => {
game.override
.moveset([MoveId.DOUBLE_EDGE])
.enemyMoveset([MoveId.SPLASH])
.startingHeldItems([{ name: "SHELL_BELL", count: 4 }]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!;
wimpod.damageAndUpdate(toDmgValue(wimpod.getMaxHp() * 0.4));
game.move.select(MoveId.DOUBLE_EDGE);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerParty()[1]).toBe(wimpod);
expect(wimpod.hp).toBeGreaterThan(toDmgValue(wimpod.getMaxHp() / 2));
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.TYRUNT);
},
);
it("Wimp Out will activate due to weather damage", async () => {
game.override.weather(WeatherType.HAIL).enemyMoveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
confirmSwitch();
});
it("Does not trigger when enemy has sheer force", async () => {
game.override.enemyAbility(AbilityId.SHEER_FORCE).enemyMoveset(MoveId.SLUDGE_BOMB).startingLevel(95);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.move.select(MoveId.ENDURE);
await game.phaseInterceptor.to("TurnEndPhase");
confirmNoSwitch();
});
it("Wimp Out will activate due to post turn status damage", async () => {
game.override.statusEffect(StatusEffect.POISON).enemyMoveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
confirmSwitch();
});
it("Wimp Out will activate due to bad dreams", async () => {
game.override.statusEffect(StatusEffect.SLEEP).enemyAbility(AbilityId.BAD_DREAMS);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.52;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
confirmSwitch();
});
it("Wimp Out will activate due to leech seed", async () => {
game.override.enemyMoveset([MoveId.LEECH_SEED]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.52;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
confirmSwitch();
});
it("Wimp Out will activate due to curse damage", async () => {
game.override.enemySpecies(SpeciesId.DUSKNOIR).enemyMoveset([MoveId.CURSE]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.52;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
confirmSwitch();
});
it("Wimp Out will activate due to salt cure damage", async () => {
game.override.enemySpecies(SpeciesId.NACLI).enemyMoveset([MoveId.SALT_CURE]).enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.7;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
confirmSwitch();
});
it("Wimp Out will activate due to damaging trap damage", async () => {
game.override.enemySpecies(SpeciesId.MAGIKARP).enemyMoveset([MoveId.WHIRLPOOL]).enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.55;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
confirmSwitch();
});
it("Magic Guard passive should not allow indirect damage to trigger Wimp Out", async () => {
game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, MoveId.STEALTH_ROCK, 0, ArenaTagSide.ENEMY);
game.scene.arena.addTag(ArenaTagType.SPIKES, 1, MoveId.SPIKES, 0, ArenaTagSide.ENEMY);
game.override
.passiveAbility(AbilityId.MAGIC_GUARD)
.enemyMoveset([MoveId.LEECH_SEED])
.weather(WeatherType.HAIL)
.statusEffect(StatusEffect.POISON);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerParty()[0].getHpRatio()).toEqual(0.51);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.WIMPOD);
});
it("Wimp Out activating should not cancel a double battle", async () => {
game.override.battleStyle("double").enemyAbility(AbilityId.WIMP_OUT).enemyMoveset([MoveId.SPLASH]).enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const enemyLeadPokemon = game.scene.getEnemyParty()[0];
const enemySecPokemon = game.scene.getEnemyParty()[1];
game.move.select(MoveId.FALSE_SWIPE, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
const isVisibleLead = enemyLeadPokemon.visible;
const hasFledLead = enemyLeadPokemon.switchOutStatus;
const isVisibleSec = enemySecPokemon.visible;
const hasFledSec = enemySecPokemon.switchOutStatus;
expect(!isVisibleLead && hasFledLead && isVisibleSec && !hasFledSec).toBe(true);
expect(enemyLeadPokemon.hp).toBeLessThan(enemyLeadPokemon.getMaxHp());
expect(enemySecPokemon.hp).toEqual(enemySecPokemon.getMaxHp());
});
it("Wimp Out will activate due to aftermath", async () => {
game.override
.moveset([MoveId.THUNDER_PUNCH])
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.AFTERMATH)
.enemyMoveset([MoveId.SPLASH])
.enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.move.select(MoveId.THUNDER_PUNCH);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
confirmSwitch();
});
it("Activates due to entry hazards", async () => {
game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, MoveId.STEALTH_ROCK, 0, ArenaTagSide.ENEMY);
game.scene.arena.addTag(ArenaTagType.SPIKES, 1, MoveId.SPIKES, 0, ArenaTagSide.ENEMY);
game.override.enemySpecies(SpeciesId.CENTISKORCH).enemyAbility(AbilityId.WIMP_OUT).startingWave(4);
await game.classicMode.startBattle([SpeciesId.TYRUNT]);
expect(game.phaseInterceptor.log).not.toContain("MovePhase");
expect(game.phaseInterceptor.log).toContain("BattleEndPhase");
});
it("Wimp Out will activate due to Nightmare", async () => {
game.override.enemyMoveset([MoveId.NIGHTMARE]).statusEffect(StatusEffect.SLEEP);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.65;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
confirmSwitch();
});
it("triggers status on the wimp out user before a new pokemon is switched in", async () => {
game.override.enemyMoveset(MoveId.SLUDGE_BOMB).startingLevel(80);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
vi.spyOn(allMoves[MoveId.SLUDGE_BOMB], "chance", "get").mockReturnValue(100);
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerParty()[1].status?.effect).toEqual(StatusEffect.POISON);
confirmSwitch();
});
it("triggers after last hit of multi hit move", async () => {
game.override.enemyMoveset(MoveId.BULLET_SEED).enemyAbility(AbilityId.SKILL_LINK);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.move.select(MoveId.ENDURE);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
expect(enemyPokemon.turnData.hitCount).toBe(5);
confirmSwitch();
});
it("triggers after last hit of multi hit move (multi lens)", async () => {
game.override.enemyMoveset(MoveId.TACKLE).enemyHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.move.select(MoveId.ENDURE);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
expect(enemyPokemon.turnData.hitCount).toBe(2);
confirmSwitch();
});
it("triggers after last hit of Parental Bond", async () => {
game.override.enemyMoveset(MoveId.TACKLE).enemyAbility(AbilityId.PARENTAL_BOND);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.move.select(MoveId.ENDURE);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
expect(enemyPokemon.turnData.hitCount).toBe(2);
confirmSwitch();
});
// TODO: This interaction is not implemented yet
it.todo(
"Wimp Out will not activate if the Pokémon's HP falls below half due to hurting itself in confusion",
async () => {
game.override.moveset([MoveId.SWORDS_DANCE]).enemyMoveset([MoveId.SWAGGER]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.hp *= 0.51;
playerPokemon.setStatStage(Stat.ATK, 6);
playerPokemon.addTag(BattlerTagType.CONFUSED);
// TODO: add helper function to force confusion self-hits
while (playerPokemon.getHpRatio() > 0.49) {
game.move.select(MoveId.SWORDS_DANCE);
await game.phaseInterceptor.to("TurnEndPhase");
}
confirmNoSwitch();
},
);
it("should not activate on wave X0 bosses", async () => {
game.override.enemyAbility(AbilityId.WIMP_OUT).startingLevel(5850).startingWave(10);
await game.classicMode.startBattle([SpeciesId.GOLISOPOD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
// Use 2 turns of False Swipe due to opponent's health bar shield
game.move.select(MoveId.FALSE_SWIPE);
await game.toNextTurn();
game.move.select(MoveId.FALSE_SWIPE);
await game.toNextTurn();
const isVisible = enemyPokemon.visible;
const hasFled = enemyPokemon.switchOutStatus;
expect(isVisible && !hasFled).toBe(true);
});
it("wimp out will not skip battles when triggered in a double battle", async () => {
const wave = 2;
game.override
.enemyMoveset(MoveId.SPLASH)
.enemySpecies(SpeciesId.WIMPOD)
.enemyAbility(AbilityId.WIMP_OUT)
.moveset([MoveId.MATCHA_GOTCHA, MoveId.FALSE_SWIPE])
.startingLevel(50)
.enemyLevel(1)
.battleStyle("double")
.startingWave(wave);
await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.PIKACHU]);
const [wimpod0, wimpod1] = game.scene.getEnemyField();
game.move.select(MoveId.FALSE_SWIPE, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.MATCHA_GOTCHA, 1);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(wimpod0.hp).toBeGreaterThan(0);
expect(wimpod0.switchOutStatus).toBe(true);
expect(wimpod0.isFainted()).toBe(false);
expect(wimpod1.isFainted()).toBe(true);
await game.toNextWave();
expect(game.scene.currentBattle.waveIndex).toBe(wave + 1);
});
it("wimp out should not skip battles when triggering the same turn as another enemy faints", async () => {
const wave = 2;
game.override
.enemySpecies(SpeciesId.WIMPOD)
.enemyAbility(AbilityId.WIMP_OUT)
.startingLevel(50)
.enemyLevel(1)
.enemyMoveset([MoveId.SPLASH, MoveId.ENDURE])
.battleStyle("double")
.moveset([MoveId.DRAGON_ENERGY, MoveId.SPLASH])
.startingWave(wave);
await game.classicMode.startBattle([SpeciesId.REGIDRAGO, SpeciesId.MAGIKARP]);
// turn 1
game.move.select(MoveId.DRAGON_ENERGY, 0);
game.move.select(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.ENDURE);
await game.phaseInterceptor.to("SelectModifierPhase");
expect(game.scene.currentBattle.waveIndex).toBe(wave + 1);
});
});