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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
66 lines
2.1 KiB
TypeScript
66 lines
2.1 KiB
TypeScript
import { Stat } from "#app/enums/stat";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Wandering Spirit", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.SPLASH])
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.ability(AbilityId.WANDERING_SPIRIT)
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.TACKLE);
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});
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it("should exchange abilities when hit with a contact move", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()?.getAbility().id).toBe(AbilityId.BALL_FETCH);
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expect(game.scene.getEnemyPokemon()?.getAbility().id).toBe(AbilityId.WANDERING_SPIRIT);
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});
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it("should not exchange abilities when hit with a non-contact move", async () => {
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game.override.enemyMoveset(MoveId.EARTHQUAKE);
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()?.getAbility().id).toBe(AbilityId.WANDERING_SPIRIT);
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expect(game.scene.getEnemyPokemon()?.getAbility().id).toBe(AbilityId.BALL_FETCH);
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});
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it("should activate post-summon abilities", async () => {
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game.override.enemyAbility(AbilityId.INTIMIDATE);
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
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});
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});
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