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https://github.com/pagefaultgames/pokerogue/pull/5927/ * Removed unnecessary test timeout parameters from test files We set it in vitest config anyways * Removed unneeded `mockRestore` calls We call `restoreAllMocks` after each test runs anyhow * Removed accidentall forgotten-about timeout * Revdrt magic bounce test file for now * Fixed ting * Fixed bug * Fixed import * Update test/data/status_effect.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ran bim --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
102 lines
2.8 KiB
TypeScript
102 lines
2.8 KiB
TypeScript
import { allAbilities } from "#app/data/data-lists";
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import { FaintPhase } from "#app/phases/faint-phase";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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describe("Abilities - Quick Draw", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.starterSpecies(SpeciesId.MAGIKARP)
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.ability(AbilityId.QUICK_DRAW)
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.moveset([MoveId.TACKLE, MoveId.TAIL_WHIP])
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.enemyLevel(100)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset([MoveId.TACKLE]);
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vi.spyOn(
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allAbilities[AbilityId.QUICK_DRAW].getAttrs("BypassSpeedChanceAbAttr")[0],
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"chance",
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"get",
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).mockReturnValue(100);
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});
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test("makes pokemon going first in its priority bracket", async () => {
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await game.classicMode.startBattle();
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const pokemon = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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pokemon.hp = 1;
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enemy.hp = 1;
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to(FaintPhase, false);
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expect(pokemon.isFainted()).toBe(false);
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expect(enemy.isFainted()).toBe(true);
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expect(pokemon.waveData.abilitiesApplied).toContain(AbilityId.QUICK_DRAW);
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});
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test(
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"does not triggered by non damage moves",
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{
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retry: 5,
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},
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async () => {
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await game.classicMode.startBattle();
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const pokemon = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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pokemon.hp = 1;
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enemy.hp = 1;
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game.move.select(MoveId.TAIL_WHIP);
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await game.phaseInterceptor.to(FaintPhase, false);
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expect(pokemon.isFainted()).toBe(true);
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expect(enemy.isFainted()).toBe(false);
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expect(pokemon.waveData.abilitiesApplied).not.contain(AbilityId.QUICK_DRAW);
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},
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);
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test("does not increase priority", async () => {
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game.override.enemyMoveset([MoveId.EXTREME_SPEED]);
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await game.classicMode.startBattle();
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const pokemon = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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pokemon.hp = 1;
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enemy.hp = 1;
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to(FaintPhase, false);
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expect(pokemon.isFainted()).toBe(true);
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expect(enemy.isFainted()).toBe(false);
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expect(pokemon.waveData.abilitiesApplied).toContain(AbilityId.QUICK_DRAW);
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});
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});
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