pokerogue/test/abilities/arena_trap.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

91 lines
2.9 KiB
TypeScript

import { allAbilities } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Abilities - Arena Trap", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(MoveId.SPLASH)
.ability(AbilityId.ARENA_TRAP)
.enemySpecies(SpeciesId.RALTS)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.TELEPORT);
});
// TODO: Enable test when Issue #935 is addressed
it.todo("should not allow grounded Pokémon to flee", async () => {
game.override.battleStyle("single");
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon();
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(enemy).toBe(game.scene.getEnemyPokemon());
});
it("should guarantee double battle with any one LURE", async () => {
game.override.startingModifier([{ name: "LURE" }]).startingWave(2);
await game.classicMode.startBattle();
expect(game.scene.getEnemyField().length).toBe(2);
});
/**
* This checks if the Player Pokemon is able to switch out/run away after the Enemy Pokemon with {@linkcode AbilityId.ARENA_TRAP}
* is forcefully moved out of the field from moves such as Roar {@linkcode MoveId.ROAR}
*
* Note: It should be able to switch out/run away
*/
it("should lift if pokemon with this ability leaves the field", async () => {
game.override
.battleStyle("double")
.enemyMoveset(MoveId.SPLASH)
.moveset([MoveId.ROAR, MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.SUDOWOODO, SpeciesId.LUNATONE]);
const [enemy1, enemy2] = game.scene.getEnemyField();
const [player1, player2] = game.scene.getPlayerField();
vi.spyOn(enemy1, "getAbility").mockReturnValue(allAbilities[AbilityId.ARENA_TRAP]);
game.move.select(MoveId.ROAR);
game.move.select(MoveId.SPLASH, 1);
// This runs the fist command phase where the moves are selected
await game.toNextTurn();
// During the next command phase the player pokemons should not be trapped anymore
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SPLASH, 1);
await game.toNextTurn();
expect(player1.isTrapped()).toBe(false);
expect(player2.isTrapped()).toBe(false);
expect(enemy1.isOnField()).toBe(false);
expect(enemy2.isOnField()).toBe(true);
});
});