pokerogue/test/ui/type-hints.test.ts
Sirz Benjie 65294f408e
[Bug][UI/UX] Fix type hint after enemy disappears (#5677)
* Fix type hint after enemy disappears

* Add automated test for type hint bugfix

* Make onField default to true

* Replace reference to Mode with UiMode and battleType with BattleStyle
2025-04-19 08:04:19 -07:00

127 lines
4.6 KiB
TypeScript

import { Button } from "#app/enums/buttons";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { CommandPhase } from "#app/phases/command-phase";
import FightUiHandler from "#app/ui/fight-ui-handler";
import { UiMode } from "#enums/ui-mode";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import type MockText from "#test/testUtils/mocks/mocksContainer/mockText";
import i18next from "i18next";
describe("UI - Type Hints", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(async () => {
game = new GameManager(phaserGame);
game.settings.typeHints(true); //activate type hints
game.override.battleStyle("single").startingLevel(100).startingWave(1).enemyMoveset(Moves.SPLASH);
});
it("check immunity color", async () => {
game.override
.battleStyle("single")
.startingLevel(100)
.startingWave(1)
.enemySpecies(Species.FLORGES)
.enemyMoveset(Moves.SPLASH)
.moveset([Moves.DRAGON_CLAW]);
game.settings.typeHints(true); //activate type hints
await game.classicMode.startBattle([Species.RAYQUAZA]);
game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
const { ui } = game.scene;
const handler = ui.getHandler<FightUiHandler>();
handler.processInput(Button.ACTION); // select "Fight"
game.phaseInterceptor.unlock();
});
game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
const { ui } = game.scene;
const movesContainer = ui.getByName<Phaser.GameObjects.Container>(FightUiHandler.MOVES_CONTAINER_NAME);
const dragonClawText = movesContainer
.getAll<Phaser.GameObjects.Text>()
.find(text => text.text === i18next.t("move:dragonClaw.name"))! as unknown as MockText;
expect.soft(dragonClawText.color).toBe("#929292");
ui.getHandler().processInput(Button.ACTION);
});
await game.phaseInterceptor.to(CommandPhase);
});
it("check status move color", async () => {
game.override.enemySpecies(Species.FLORGES).moveset([Moves.GROWL]);
await game.classicMode.startBattle([Species.RAYQUAZA]);
game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
const { ui } = game.scene;
const handler = ui.getHandler<FightUiHandler>();
handler.processInput(Button.ACTION); // select "Fight"
game.phaseInterceptor.unlock();
});
game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
const { ui } = game.scene;
const movesContainer = ui.getByName<Phaser.GameObjects.Container>(FightUiHandler.MOVES_CONTAINER_NAME);
const growlText = movesContainer
.getAll<Phaser.GameObjects.Text>()
.find(text => text.text === i18next.t("move:growl.name"))! as unknown as MockText;
expect.soft(growlText.color).toBe(undefined);
ui.getHandler().processInput(Button.ACTION);
});
await game.phaseInterceptor.to(CommandPhase);
});
it("should show the proper hint for a move in doubles after one of the enemy pokemon flees", async () => {
game.override
.enemySpecies(Species.ABRA)
.moveset([Moves.SPLASH, Moves.SHADOW_BALL, Moves.SOAK])
.enemyMoveset([Moves.SPLASH, Moves.TELEPORT])
.battleStyle("double");
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
game.move.select(Moves.SPLASH);
// Use soak to change type of remaining abra to water
game.move.select(Moves.SOAK, 1);
await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.TELEPORT);
await game.toNextTurn();
game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
const { ui } = game.scene;
const handler = ui.getHandler<FightUiHandler>();
handler.processInput(Button.ACTION); // select "Fight"
game.phaseInterceptor.unlock();
});
game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
const { ui } = game.scene;
const movesContainer = ui.getByName<Phaser.GameObjects.Container>(FightUiHandler.MOVES_CONTAINER_NAME);
const shadowBallText = movesContainer
.getAll<Phaser.GameObjects.Text>()
.find(text => text.text === i18next.t("move:shadowBall.name"))! as unknown as MockText;
expect.soft(shadowBallText).toBeDefined();
expect.soft(shadowBallText.color).toBe(undefined);
ui.getHandler().processInput(Button.ACTION);
});
await game.phaseInterceptor.to(CommandPhase);
});
});