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* add terrain localization and test code, change folder name * Update src/locales/fr/weather.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/pt_BR/weather.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/zh_CN/weather.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/de/weather.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/zh_TW/weather.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Use testUtil * add missed en messages --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
43 lines
1.1 KiB
TypeScript
43 lines
1.1 KiB
TypeScript
import {afterEach, beforeAll, describe, expect, it} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import {Species} from "#enums/species";
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import i18next from "i18next";
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import {initI18n} from "#app/plugins/i18n";
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describe("Lokalization - french", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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initI18n();
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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it("test bulbasaur name english", async () => {
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game = new GameManager(phaserGame);
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await game.startBattle([
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Species.BULBASAUR,
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]);
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expect(game.scene.getParty()[0].name).toBe("Bulbasaur");
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}, 20000);
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it("test bulbasaure name french", async () => {
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const locale = "fr";
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i18next.changeLanguage(locale);
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localStorage.setItem("prLang", locale);
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game = new GameManager(phaserGame);
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await game.startBattle([
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Species.BULBASAUR,
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]);
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expect(game.scene.getParty()[0].name).toBe("Bulbizarre");
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}, 20000);
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});
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